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Porting Pinnacle Station forward 11 years

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Re: Porting Pinnacle Station forward 11 years

#21
post #6

Earlier quoted context omitted.

ME1 has more RPG elements but ME2 is the best of the serie.

me2 had some nice character moments, but its main plot was very stupid with ridiculous reasoning that threw away all appeal of me1. Best elements of me2 (and me3!!) were stories that expanded the stories, already established in the first game (genophage and quarians/geth conflict). To anyone who thinks ME2 is better, I can only recommend this mighty analysis of the series: https://www.shamusyoung.com/twentysidedtale/…

It's weird to see so much praise for ME2 everywhere. I hated the game after ME1. There's basically no main plot. 90% of it is side quests to flesh out side characters. Which, fine, I see why people enjoyed so much, but it felt so pointless to me because the main plot boils down to "throw all these people at a final base and see who makes it out alive". I wanted to see the ME story moved forward, but it took until ME3 before that actually happened.

Re: Porting Pinnacle Station forward 11 years

#22

Earlier quoted context omitted.

me2 had some nice character moments, but its main plot was very stupid with ridiculous reasoning that threw away all appeal of me1. Best elements of me2 (and me3!!) were stories that expanded the stories, already established in the first game (genophage and quarians/geth conflict). To anyone who thinks ME2 is better, I can only recommend this mighty analysis of the series: https://www.shamusyoung.com/twentysidedtale/…

It's weird to see so much praise for ME2 everywhere. I hated the game after ME1. There's basically no main plot. 90% of it is side quests to flesh out side characters. Which, fine, I see why people enjoyed so much, but it felt so pointless to me because the main plot boils down to "throw all these people at a final base and see who makes it out alive". I wanted to see the ME story moved forward, but it took until ME3…

I agree ME2's story was pretty weak. ME3 definitely picked things up and I didn't hate the ending(s) as much as everyone else.

Re: Porting Pinnacle Station forward 11 years

#23
post #7

Earlier quoted context omitted.

Weapons ammo retcon was done very clumsily and broke the lore established in the first game. If they wanted to change the gameplay and make players break cover more often, they should have just hand vaiwe this issue without explanation.

I cannot upvote this enough. The reasoning was solid: for gameplay reasons, ammo worked better. There's no way to really explain that in lore - but also no reason too: just make the change, and pretend it always was. Players are willing to just go with a solid change like that for solid reasons - you ruin it once you try to explain it in-universe.

I think there was a way to do it better: thermal clips should've been optional. Thermal clips were a fine idea in principle, but being able to vent when you've hit the clip's capacity or have run out of them should've been an option. That way you introduce ammunition without requiring such a massive retcon.

Re: Porting Pinnacle Station forward 11 years

#24

Earlier quoted context omitted.

me2 had some nice character moments, but its main plot was very stupid with ridiculous reasoning that threw away all appeal of me1. Best elements of me2 (and me3!!) were stories that expanded the stories, already established in the first game (genophage and quarians/geth conflict). To anyone who thinks ME2 is better, I can only recommend this mighty analysis of the series: https://www.shamusyoung.com/twentysidedtale/…

It's weird to see so much praise for ME2 everywhere. I hated the game after ME1. There's basically no main plot. 90% of it is side quests to flesh out side characters. Which, fine, I see why people enjoyed so much, but it felt so pointless to me because the main plot boils down to "throw all these people at a final base and see who makes it out alive". I wanted to see the ME story moved forward, but it took until ME3…

Also, ME2 committed character assassination of Liara, who, for some reason, unexplainably turned from a nerdy aecheologist into a deadly spy assassin. And the game railroaded the player into working for Cerberus. Ugh.

Re: Porting Pinnacle Station forward 11 years

#25

Earlier quoted context omitted.

It's weird to see so much praise for ME2 everywhere. I hated the game after ME1. There's basically no main plot. 90% of it is side quests to flesh out side characters. Which, fine, I see why people enjoyed so much, but it felt so pointless to me because the main plot boils down to "throw all these people at a final base and see who makes it out alive". I wanted to see the ME story moved forward, but it took until ME3…

I agree ME2's story was pretty weak. ME3 definitely picked things up and I didn't hate the ending(s) as much as everyone else.

'lets build this McGuffin thing that we conveniently found at our doorstep at the very right moment and which we aren't even sure how it would work, but we will use resources of the whole galaxy to build it' story was hardly any better.

Re: Porting Pinnacle Station forward 11 years

#26

Earlier quoted context omitted.

I agree ME2's story was pretty weak. ME3 definitely picked things up and I didn't hate the ending(s) as much as everyone else.

'lets build this McGuffin thing that we conveniently found at our doorstep at the very right moment and which we aren't even sure how it would work, but we will use resources of the whole galaxy to build it' story was hardly any better.

The movie Contact had a very similar premise but yeah, it's not the best plot device given where the writers could have taken it.

Re: Porting Pinnacle Station forward 11 years

#27

Earlier quoted context omitted.

'lets build this McGuffin thing that we conveniently found at our doorstep at the very right moment and which we aren't even sure how it would work, but we will use resources of the whole galaxy to build it' story was hardly any better.

The movie Contact had a very similar premise but yeah, it's not the best plot device given where the writers could have taken it.

In the movie Contact the Earth wasn't under a genocidal attack by a overwhelming forces of a highly advanced alien race, they just received some blueprints that they thought should do something. And It was at least known how to activate the thing. With Crucible, they didn't even know until the very end.

Very different case, I'd say.

Re: Porting Pinnacle Station forward 11 years

#28

Earlier quoted context omitted.

The movie Contact had a very similar premise but yeah, it's not the best plot device given where the writers could have taken it.

In the movie Contact the Earth wasn't under a genocidal attack by a overwhelming forces of a highly advanced alien race, they just received some blueprints that they thought should do something. And It was at least known how to activate the thing. With Crucible, they didn't even know until the very end. Very different case, I'd say.

Haha you're right, definitely different. It's hard trying to defend it.
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