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Notch's Livestream for Ludum Dare 21

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Re: Notch's Livestream for Ludum Dare 21

#22

It looks like his changes appear in the game window without rebuilding the program. Is that what everyone else is seeing? Is this a technique I should know about?

Hotswap bug fixing is the Java term for it. .NET calls it Edit and Continue. Much the same thing has existed in Smalltalk and Lisp etc. for much longer.

It's particularly well suited for things like a game loop or a server, because it works best (or rather usually, only) when the code you're editing is not on the stack.

Re: Notch's Livestream for Ludum Dare 21

#25
post #4

This is amazing. Currently there are 12000 people tuned to watch a man program live. Who would have thought that would ever happen... live streaming programming.

I have lost count of the number of things I learned. Particularly new ways of doing things.

Can you list some of them?

The concept of editing the game loop code while the game is still running is new to me (even though apparently this has been around for a long time).

Re: Notch's Livestream for Ludum Dare 21

#26

Does anyone know what he's making? I just tuned in 30 minutes ago, and he's been focused on getting his RenderWall function to work. Has he said what his eventual plan is at all?

He just said, "The funny with my Lundum Dare entries is I never have any idea what game I'm making while I'm doing it."
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