Notch's Livestream for Ludum Dare 21
21–30 of 96 posts
Re: Notch's Livestream for Ludum Dare 21
#22It looks like his changes appear in the game window without rebuilding the program. Is that what everyone else is seeing? Is this a technique I should know about?
It's particularly well suited for things like a game loop or a server, because it works best (or rather usually, only) when the code you're editing is not on the stack.
Re: Notch's Livestream for Ludum Dare 21
#23It looks like his changes appear in the game window without rebuilding the program. Is that what everyone else is seeing? Is this a technique I should know about?
Re: Notch's Livestream for Ludum Dare 21
#24Re: Notch's Livestream for Ludum Dare 21
#25This is amazing. Currently there are 12000 people tuned to watch a man program live. Who would have thought that would ever happen... live streaming programming.
I have lost count of the number of things I learned. Particularly new ways of doing things.
The concept of editing the game loop code while the game is still running is new to me (even though apparently this has been around for a long time).
Re: Notch's Livestream for Ludum Dare 21
#26Does anyone know what he's making? I just tuned in 30 minutes ago, and he's been focused on getting his RenderWall function to work. Has he said what his eventual plan is at all?
Re: Notch's Livestream for Ludum Dare 21
#27Re: Notch's Livestream for Ludum Dare 21
#28If you like this kind of things, Peepcode's Play by Play screencasts are good too.