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Eidos-Montréal Offices shifting to the 4 day work week

eidosmontreal.com

21–30 of 128 posts

Re: Eidos-Montréal Offices shifting to the 4 day work week

#21
post #16

Earlier quoted context omitted.

They live in Canada, their salaries are already lowered. This will help them from leaving for better $ elsewhere.

It's the game industry, these salaries aren't generally high in the U.S. either.

Don't forget the 20% exchange rate, and lower US taxes.

Re: Eidos-Montréal Offices shifting to the 4 day work week

#22

Instead of mandating that everyone should work a fixed work week why not just let people decide how much they want to work? The 40 hour work week is just a "social construct". Let the unit of labor be half a work day (4 hours) instead of a whole person. If people want to work 24 or 32 or 44 hours let them. The labor market isn't much of a market if you can't even do something as basic as decide how much you want to w…

There’s a market for people who want to work shorter workweeks. It’s not as crowded with employers as the “more common” market, but it’s there.

I can offer 0.5oz beers and if no one buys them, do I conclude there’s no market or a broken market for beer?

Re: Eidos-Montréal Offices shifting to the 4 day work week

#23
post #8

In the spirit of always starting your negotiation high and working toward a palatable middle, I'd like to propose a 2-day work week and 5 days off. You may think that sounds crazy, but how many hours of dedicated, actual work do you do in a week? If you work a "9-5" and are reading this comment at work right now, I can give you a hint: it's not 40 ;) I think we'd all be less distracted and more focused if we forced t…

In the 9-5's defense, a good chunk of my "downtime" at work is due to waiting on other people and/or not having something I can make progress on. I would love less than a 40 hour work week where the effort is more concentrated, but after a certain point you just can't expect full productivity in a shorter space of time.

This. If I'm chest deep in code (or other deep technical stuff) I can get about 6 hours of real work a day before my productivity nosedives. But that's maybe a once a week occurrence. The rest of the week is shorter bursts of productivity sprinkled between coordinating with teammates, other teams, etc.. I don't think actually shortening my work week would allow me to meaningfully be as productive with what I currently do. That being said, I WFH some of the time and I took like 30-40 min to vacuum my apartment and it had basically zero effect on my productivity.

Re: Eidos-Montréal Offices shifting to the 4 day work week

#24

Instead of mandating that everyone should work a fixed work week why not just let people decide how much they want to work? The 40 hour work week is just a "social construct". Let the unit of labor be half a work day (4 hours) instead of a whole person. If people want to work 24 or 32 or 44 hours let them. The labor market isn't much of a market if you can't even do something as basic as decide how much you want to w…

Why base it on time at all? If I can be as effective in 20 hours as my coworker is in 40 hours, why not just pay us the same salaries for the same value produced?

The fact I get stuff done twice as quickly shouldn't be a factor unless I choose to work 40 hours and do twice as much as him. Then I should be paid more.

Re: Eidos-Montréal Offices shifting to the 4 day work week

#26

Instead of mandating that everyone should work a fixed work week why not just let people decide how much they want to work? The 40 hour work week is just a "social construct". Let the unit of labor be half a work day (4 hours) instead of a whole person. If people want to work 24 or 32 or 44 hours let them. The labor market isn't much of a market if you can't even do something as basic as decide how much you want to w…

Because it works both ways, there are a lot of companies which offer "unlimited vacations" on paper. In theory you could use that to only work 3 days per week. In practice the employer will just argue that you don't meet expected performance goals (even if you do).

I work at a company which doesn't have any hours in the contract. People are active from 10-7 in general. This is the time where you have most overlap with your team and usually you have some dependency on others. If you aren't available you are letting your team down and again - you'll be flagged for not meeting performance goals.

Re: Eidos-Montréal Offices shifting to the 4 day work week

#27
post #8

In the spirit of always starting your negotiation high and working toward a palatable middle, I'd like to propose a 2-day work week and 5 days off. You may think that sounds crazy, but how many hours of dedicated, actual work do you do in a week? If you work a "9-5" and are reading this comment at work right now, I can give you a hint: it's not 40 ;) I think we'd all be less distracted and more focused if we forced t…

You can only compress things so much though. You can't just tell people to show up and do only the productive n% of the hours. You can't force 2 days of perfect productivity out of people. That's not how any of this works. When you cut hours, you're cutting productive and unproductive hours at the same time, you don't get to cherry pick.

Or if you can cherry pick, go into management consulting - you'll be able to squeeze so much more out of everyone who still works full time by telling them to only do productive things at work.

While we're at it, we can tell people who gamble to only go to the casino on the days when they win.

Re: Eidos-Montréal Offices shifting to the 4 day work week

#28
post #8

In the spirit of always starting your negotiation high and working toward a palatable middle, I'd like to propose a 2-day work week and 5 days off. You may think that sounds crazy, but how many hours of dedicated, actual work do you do in a week? If you work a "9-5" and are reading this comment at work right now, I can give you a hint: it's not 40 ;) I think we'd all be less distracted and more focused if we forced t…

Coming soon, the 0 day work week. No one needs lazy meatbags when 10 robots can work 24/7.

Re: Eidos-Montréal Offices shifting to the 4 day work week

#29
post #24

Instead of mandating that everyone should work a fixed work week why not just let people decide how much they want to work? The 40 hour work week is just a "social construct". Let the unit of labor be half a work day (4 hours) instead of a whole person. If people want to work 24 or 32 or 44 hours let them. The labor market isn't much of a market if you can't even do something as basic as decide how much you want to w…

Why base it on time at all? If I can be as effective in 20 hours as my coworker is in 40 hours, why not just pay us the same salaries for the same value produced? The fact I get stuff done twice as quickly shouldn't be a factor unless I choose to work 40 hours and do twice as much as him. Then I should be paid more.

That's called being a freelancer.

Re: Eidos-Montréal Offices shifting to the 4 day work week

#30
post #24

Instead of mandating that everyone should work a fixed work week why not just let people decide how much they want to work? The 40 hour work week is just a "social construct". Let the unit of labor be half a work day (4 hours) instead of a whole person. If people want to work 24 or 32 or 44 hours let them. The labor market isn't much of a market if you can't even do something as basic as decide how much you want to w…

Why base it on time at all? If I can be as effective in 20 hours as my coworker is in 40 hours, why not just pay us the same salaries for the same value produced? The fact I get stuff done twice as quickly shouldn't be a factor unless I choose to work 40 hours and do twice as much as him. Then I should be paid more.

Do you work in a silo? never have any meetings, answer questions that might span over a 40 hour time frame? How do you figure out your value vs your co-workers value?
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