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Minecraft to add telemetry

minecraft.net

21–30 of 126 posts

Re: Minecraft to add telemetry

#21
I really want to see a Minecraft that’s written in a fast language and also takes advantage of the huge amounts of storage and memory that we have now. The main problem with Minecraft is that you can see the end of the blocks even on high settings. Would also be cool to see slightly smaller blocks

Re: Minecraft to add telemetry

#22
post #19
post #7

Eh Minecraft is a video game, I just don't see the privacy risk with "typical" Windows-level telemetry happening there. At some point we have to accept that this data actually helps them fix real issues too, they're not monetizing their players directly with it.

But the explanation just does not satisfy me. I mean, world building is an expensive but actually pretty simple, predictable operation. If they want to see how it performs on slower computer they don't need to get telemetry, just actually run it on slower hardware.

As if all problems are reproducable at will on all the different set of software / hardware out there ...

Re: Minecraft to add telemetry

#24
Maybe they'll notice that when I launch the game on Linux, I get about 10-20 FPS boost over Windows on identical hardware. I've always wondered about that; in theory shouldn't it be the reverse?

Re: Minecraft to add telemetry

#25
post #6

If the reasons they give for this were honest, you'd think their time would be better spent building the kind of extremely basic integration tests that would detect if, say, their world generation broke making the game unwinnable. https://bugs.mojang.com/browse/MC-236618 Inflammatory zingers aside, I don't mind telemetry in a product like this and I'm sure I'd want it if I were working on it. But I'd want automated t…

Not a great example. This bug was in one of the weekly snapshot releases, which regularly and knowingly have some unplayable element to them.

Re: Minecraft to add telemetry

#26

Maybe they'll notice that when I launch the game on Linux, I get about 10-20 FPS boost over Windows on identical hardware. I've always wondered about that; in theory shouldn't it be the reverse?

I mean, it's the JVM in the end right? It depends on the JVM you're running on between windows and linux

Re: Minecraft to add telemetry

#27
post #22
post #19

Earlier quoted context omitted.

But the explanation just does not satisfy me. I mean, world building is an expensive but actually pretty simple, predictable operation. If they want to see how it performs on slower computer they don't need to get telemetry, just actually run it on slower hardware.

As if all problems are reproducable at will on all the different set of software / hardware out there ...

In theory it ought to be, but since drivers are generally closed source we actually have to test on everything.

Re: Minecraft to add telemetry

#28
post #7

Eh Minecraft is a video game, I just don't see the privacy risk with "typical" Windows-level telemetry happening there. At some point we have to accept that this data actually helps them fix real issues too, they're not monetizing their players directly with it.

>At some point we have to accept that this data actually helps them fix real issues too

It is strange that this community of all communities has such a resistance to this idea. Software developers should know better than anyone how difficult it is to identify and fix vague software problems without having specific details about the problem. Yes, there is a negotiation between the value of telemetry and privacy and often too much privacy is sacrificed. But I am always surprised to hear developers say all telemetry is bad.

Re: Minecraft to add telemetry

#29

I really want to see a Minecraft that’s written in a fast language and also takes advantage of the huge amounts of storage and memory that we have now. The main problem with Minecraft is that you can see the end of the blocks even on high settings. Would also be cool to see slightly smaller blocks

They did that - it's called Minecraft Bedrock and is written in c#. The problem is that it's not a 1 to 1 copy of Java edition and much of the functionality differs, so most PC players prefer the Java edition as it reflects the original gameplay.
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