I'm not a Zuck fan, but damn the Quest 2 is a game changer for me.
What it's like to spend 40-50 hours in VR every week
21–30 of 461 posts
Re: What it's like to spend 40-50 hours in VR every week
#22The most critical thing in this piece: Get a better head-strap! He mentions it in passing in the article, but 90% of the strain from wearing the Quest 2 for extended periods of time can be traced to the garbage default head-strap. You want something that properly balances the headset. If you want, you can even get one that gives you a bit of extra charge, too. There are plenty of options. Something critical that does…
https://palmerluckey.com/oculus-goblack-how-to-make-your-ocu...
You can see that on wayback machine.
https://web.archive.org/web/20190325121641/http://palmerluck...
Re: What it's like to spend 40-50 hours in VR every week
#23(Gaming was amazing though...)
Re: What it's like to spend 40-50 hours in VR every week
#24Earlier quoted context omitted.
It's... complicated. It works, but there's a near-certain chance you'll eventually burn the display through the lenses if you do it wrong. It's the same reason you shouldn't leave any VR headset laying beside a window without a cover. The tracking is fine, but you'll probably end up re-buying a headset on a monthly basis if doing it.
Ah. So the issue is catching stray sunlight through one of the lenses and having it focus onto / burn the display? If that's avoided, are there other issues to worry about?
Other than that, I can't really think of anything off the top of my head. I know someone who uses one on a trampoline in the heat of the summer to cheat in a video game; Q2s are surprisingly durable little things.
Just don't stare at the sun, I guess.
Re: What it's like to spend 40-50 hours in VR every week
#25Wait till psychologically -informed VR malware develops. VR is the new frontier in more ways than one.
if this was a virus you’d be dead now fortunately it’s not
End of the day, it’s tech. Tech platforms will have security vulns and thread models. Interested to see what that looks like for VR.
Pretending it won’t happen is sticking ones head in the sand.
Re: What it's like to spend 40-50 hours in VR every week
#261. Eye and face tracking. The author mentions lip syncing and hand tracking. That goes a long way, but it doesn't recreate the video experience to me. There are a few vtubers out there that are doing some seriously impressive tracking, but it requires tons of special equipment at the moment. Once this gets resolved in a consumer model, I think things will really shine for virtual presence.
2. Lighter weight headsets. For longer sessions, a custom headstrap helps a ton, but even still lighter headsets will go a long ways to helping here.
3. Better lenses and better displays. The lower res means you're really forced to work at huge virtual screen sizes, as the author mentions. While this is the least needed item in this list for basic productivity, the screen door effect definitely creates a barrier some of the time.
I highly anticipate that we'll see a sizable portion of the population change over to VR for productivity within ten years. It has huge potential, especially with the remote work environment many are in these days. I would love to be able to feel the presence of people around me again, while still not having a commute or the risks associated with being physically in the same room.
Re: What it's like to spend 40-50 hours in VR every week
#27The most critical thing in this piece: Get a better head-strap! He mentions it in passing in the article, but 90% of the strain from wearing the Quest 2 for extended periods of time can be traced to the garbage default head-strap. You want something that properly balances the headset. If you want, you can even get one that gives you a bit of extra charge, too. There are plenty of options. Something critical that does…
Re: What it's like to spend 40-50 hours in VR every week
#28The most critical thing in this piece: Get a better head-strap! He mentions it in passing in the article, but 90% of the strain from wearing the Quest 2 for extended periods of time can be traced to the garbage default head-strap. You want something that properly balances the headset. If you want, you can even get one that gives you a bit of extra charge, too. There are plenty of options. Something critical that does…
Re: What it's like to spend 40-50 hours in VR every week
#29This is a great breakdown of the early state of VR productivity. There are still a few key items that are barriers for me personally: 1. Eye and face tracking. The author mentions lip syncing and hand tracking. That goes a long way, but it doesn't recreate the video experience to me. There are a few vtubers out there that are doing some seriously impressive tracking, but it requires tons of special equipment at the m…
Curious, but why not AR for productivity rather than VR? Both could work, and AR is less invasive.
Re: What it's like to spend 40-50 hours in VR every week
#30The most critical thing in this piece: Get a better head-strap! He mentions it in passing in the article, but 90% of the strain from wearing the Quest 2 for extended periods of time can be traced to the garbage default head-strap. You want something that properly balances the headset. If you want, you can even get one that gives you a bit of extra charge, too. There are plenty of options. Something critical that does…
But it requires a FB account right? Or is there a way to use it without one?