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Good Design vs. Great Design

andy.works

21–30 of 30 posts

Re: Good Design vs. Great Design

#21

I actually have a lot of criticism for their designs, but I’m going to hold my tongue since they make a calculator app for the iPad and don’t charge money for its or feature creep their way from calculator into social media. Edit. Whoops. I spoke too soon. I downloaded the app, and it says I have a week to decide if I want to pay 14$ a month for it. A month! For a calculator app!

great design challenges you... to pay $14 a month for a calculator app :^)

Re: Good Design vs. Great Design

#22

I actually have a lot of criticism for their designs, but I’m going to hold my tongue since they make a calculator app for the iPad and don’t charge money for its or feature creep their way from calculator into social media. Edit. Whoops. I spoke too soon. I downloaded the app, and it says I have a week to decide if I want to pay 14$ a month for it. A month! For a calculator app!

great design challenges you... to pay $14 a month for a calculator app :^)

[deleted]

Re: Good Design vs. Great Design

#24

Strange figurative wording aside, I think the author is reiterating that, in order to go "above and beyond" and stand out from the competition, you have to create something novel and radical. And directed more towards art and creative fields. "Good design" is following all the classic design tips. Like a material website that implements material design correctly, is good design. And this is actually OK and better tha…

I think the author is confusing art and design. Art is all the things he says are great: challenging, messy, unconvential, etc. etc. But design in a lot of ways is more about empathy and engineering. Someone wants to do something and you're figuring out how to make that as understandable and efficient as possible. You don't need to be super creative to make a great design, you need to understand what the person is tr…

Art is about oneself. Design is about others.

As a graphic designer myself, most (if not all) of the colleagues I've ever met want to feel sometimes like they're artists. Since I've working for the web even before I was studying graphic design at uni I never could understand why is that goal.

I don't think this is a "Steve Jobs" thing, Jobs wasn't even a designer nor programmer but a marketeer, and a successful one. It comes way before than him, and it reaches all branches of graphic design - until at the end of the day you remember you're trying to communicate something to _someone else_.

Re: Good Design vs. Great Design

#28
post #14

TL; DR [without the labels] is usable. challenges. solves problems. enriches the soul. functional. is fulfilling. is invisible. is in your face. is good process. is usually messy. is familiar. is uncomfortable. optimizes. discovers. is consistent. is unexpected. follows patterns. sets the new patterns. is understandable. opens new vistas. is clear. leaves room for interpretation. gets out of the way. has something to…

A few of the ones of the right could be an evolution of the ones on the left (functional and fullfilling, solves problems and enriches the soul, is for all and is for you), some others are terrible (is in your face, usually messy, uncomfortable).

Things are messy, uncomfortable and "in your face" because that is how we relate to them, not because it's inherently in their nature. That is important, because among other attributes, those three have a strong tendency to wane with familiarity and over time.

To give two examples, sharing opinions and pieces of your life online was generally a confusing concept 15 years ago. Now it is considered a virtue by many and an important part of distinguishing oneself from their peers (or even a career in itself). Another one is new music being uncomfortable (although, of course, people would rather claim it's "bad") and in your face and that sentiment being shared by the majority. Until it "suddenly" isn't. Not because the music changed – it's a recording after all, frozen in time – but because it has changed us.

Re: Good Design vs. Great Design

#29
Interface design has a utilitarian purpose, it's not "art", it's like a hammer, a handy tool to complete a task. However, some designers think they are "artists" and they need to "stand out" from the crowd and get some "design" award. Making good tools that help people with their life is a fulfilling pursuit in itself. Don't torment your users with "great design".

Re: Good Design vs. Great Design

#30
post #14

Earlier quoted context omitted.

A few of the ones of the right could be an evolution of the ones on the left (functional and fullfilling, solves problems and enriches the soul, is for all and is for you), some others are terrible (is in your face, usually messy, uncomfortable).

Things are messy, uncomfortable and "in your face" because that is how we relate to them, not because it's inherently in their nature. That is important, because among other attributes, those three have a strong tendency to wane with familiarity and over time. To give two examples, sharing opinions and pieces of your life online was generally a confusing concept 15 years ago. Now it is considered a virtue by many and…

These are good to consider together. The trend and example that comes to mind is the 'design' of the tech in the movie 'Her'. Even with our current mobile devices there's more gestures and voice so that the 'design' elements fade into the background.
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