Live data from Hacker News

Treat yourself to the 90s club aesthetics of the Wipeout games

cdm.link

21–23 of 23 posts

Re: Treat yourself to the 90s club aesthetics of the Wipeout games

#21

A prototype version of Wipeout appeared in the seminal 1995 film "Hackers" [1]... the very same film that involved future Shaggy actor Matthew Lillard sporting a red Motorola pager and a pre-"Tomb Raider" Angelina Jolie declaring that "RISC architecture is gonna change everything". What a fantastic (in the literal and figurative senses of the term) film. [1] https://www.youtube.com/watch?v=ATlszssL-eI

There is something I can’t explain that is missing from today’s games that I see in older games. I’m going to go on an unorganized ramble here hoping someone can pick what I mean. 90s games were more advanced than 80s by a lot but still immediately competitive, no long story to get into, quick play, simple menu, no config, just straight into the game, same settings for everyone and 100% ability comparison. The high s…

> 90s games were more advanced than 80s by a lot but still immediately competitive, no long story to get into, quick play, simple menu, no config, just straight into the game, same settings for everyone and 100% ability comparison. The high score thing grew into profiles with badges now and no one cares anymore.

> The creativity put into the games made them a cult too, I mean we are talking about a 1995 game in 2021. I think it is unique to its time, games like these define that 90s futuristic grunge subculture that lingered to show up in The Matrix although a bit modernized.

We're in a different era, different technology and culture conditions, etc. agreed—however I'll say that there are games which hit on these points, they're just not going to be in the same sentence as Mario Kart or Smash

e.g. Cruelty Squad [1], released this year: experimental art game, excellent mechanics—behind somewhat intentionally deceiving (postinternet?) aesthetics—maybe best described as quake-hitman-immersive-sim, building cult fanbase, suprisingly high reviews from mainstream for what it is [2][3]. (goty for me so far, actually)

[1] https://store.steampowered.com/app/1388770/Cruelty_Squad/

[2] https://www.polygon.com/reviews/22596014/cruelty-squad-immer...

[3] https://www.nme.com/reviews/game-reviews/cruelty-squad-revie...

Re: Treat yourself to the 90s club aesthetics of the Wipeout games

#22

Ah man the breaks in this mix. I got into electronica (mainly trance, progressive and DnB) around 2004, but then found breaks around 2005-6. Adam Freeland and stuff. It's such a different vibe. But I always felt the craziest part was, after you recognize the breaks stuff, you then realized it was there all along among the various Oakenfold or Paul Van Dyk or Judge Jules or LTJ Bukem mixes you downloaded off of LimeWi…

I still laugh at the fact that we called everything "techno" back then. What is this "repetitive, onntz oontz oontz" stuff. Then it grew on me! I've been a bass head ever since. Shoutout to Wipout for introducing me to FSOL!

Re: Treat yourself to the 90s club aesthetics of the Wipeout games

#23

Earlier quoted context omitted.

I wonder why this genre kind of faded away. Most likely sales of course, but I always thought Wipeout had a cult like following.

Things moving too fast to sell DLC skins for them.

You joke but this is undoubtedly some exec's internal calculus when the topic of another Wipeout game is broached
Post reply on HN