I'm in a group for educators that use unity in the classroom and the most requested feature I've seen is having a way to utilize the tool from low power/cost devices like chromebooks. This seems right in line with that.
Unity to acquire Parsec for $320M
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Re: Unity to acquire Parsec for $320M
#22In addition to using Parsec's tech for cloud-based gaming, I also foresee Unity using it to stream shared applications into multi-user mixed reality apps (for example, multiple users in AR or VR sharing a Windows desktop).
Re: Unity to acquire Parsec for $320M
#23I hope this doesn't mean the end of Parsec as a standalone service. There's nothing out there that comes close to Parsec's performance and it'd be a huge loss.
Same. Hopefully some alternatives come along. On the client side at least a lot of what Parsec was leveraging seemed to be built on webrtc, so there's a lot of potential for similar things to come along I think.
Re: Unity to acquire Parsec for $320M
#24Shameless plug, my startup is working on exactly this at the moment but for Unreal Engine 4, but we have plans to bring this tooling to Unity as well. The web has the opportunity to become the #1 distribution platform of choice for real time 3D developers, and it's the path to the decentralized metaverse.
Re: Unity to acquire Parsec for $320M
#25I hope this doesn't mean the end of Parsec as a standalone service. There's nothing out there that comes close to Parsec's performance and it'd be a huge loss.
Same. Hopefully some alternatives come along. On the client side at least a lot of what Parsec was leveraging seemed to be built on webrtc, so there's a lot of potential for similar things to come along I think.
Re: Unity to acquire Parsec for $320M
#26Re: Unity to acquire Parsec for $320M
#27Earlier quoted context omitted.
Same. Hopefully some alternatives come along. On the client side at least a lot of what Parsec was leveraging seemed to be built on webrtc, so there's a lot of potential for similar things to come along I think.
They have a web client, but their desktop client was way better in every way.
The main thing is that it's an open(ish) standard built around peer-to-peer low latency connections, with a lot of software already built up around using it.
[edit] Ah I guess I'm wrong they use a proprietary thing outside the browser after all that they call BUD. https://blog.parsec.app/game-streaming-tech-in-the-browser-w...
Still I suspect that there's some cross-pollination there.
Re: Unity to acquire Parsec for $320M
#28I hope this doesn't mean the end of Parsec as a standalone service. There's nothing out there that comes close to Parsec's performance and it'd be a huge loss.
https://twitter.com/ParsecTeam/status/1425206344467034113
The Parsec folks are good people but I'm still a little worried.
Re: Unity to acquire Parsec for $320M
#29Wow, shit. Parsec increased their prices after they stopped providing their gaming service. Used to be that the client was free and you paid for the machine.
Re: Unity to acquire Parsec for $320M
#30Earlier quoted context omitted.
Same. Hopefully some alternatives come along. On the client side at least a lot of what Parsec was leveraging seemed to be built on webrtc, so there's a lot of potential for similar things to come along I think.
I'm working on something similar, which will be called CloudGamepad. The trick to getting good quality and low latency is forward error correction and UDP. UDP will arrive quickly but is lossy. And the FEC allows you to recover a certain percentage of lost packages.