Star Citizen Progress Tracker v1.0
21–30 of 241 posts
Re: Star Citizen Progress Tracker v1.0
#22Re: Star Citizen Progress Tracker v1.0
#23They know what this answer is, but they will go to great lengths not to share. For example, this detailed look at what each team/person is doing, but only for 9 months. With no idea how they relate to an actual release.
Re: Star Citizen Progress Tracker v1.0
#24I love the UI aesthetics on the timeline. Anyone knows of a components library with such sci-fi look and feel?
Re: Star Citizen Progress Tracker v1.0
#25I bought a ship relatively late, in 2013. I also built my gaming PC that I'm still using to this day around then hoping to have something beefy enough to play Star Citizen. Obviously that was stupid, lesson learned. Chris Roberts has made some phenomenal games that I absolutely love, but even Freelancer was in production hell for years before being reigned in by Microsoft. Star Citizen is pretty much all of those hug…
Re: Star Citizen Progress Tracker v1.0
#26Joke aside, I want to say something controversial here: I don't think the release date/progress matters much anymore for the dev team at this day and age. At least not as matter as it used to be when the game plan was just announced. The same point is somewhat true for their backers: they are not in a hurry as well, they want to (emotionally) see Star Citizen success one day (Or they just don't care anymore).
(Assuming they're actually building a game, instead of doing something else with that money, of course)
Remember [Freelancer]? It was released back in 2003, some people are still playing the game today, and they even go as far as creating an open source version of it called [Librelancer].
[Freelancer]: https://en.wikipedia.org/wiki/Freelancer_(video_game)
[Librelancer]: https://github.com/Librelancer/Librelancer
The scale of Star Citizen is way larger than Freelancer, and the potential of the game is greater as well since you can do many things in the game. If one day Star Citizen releases and delivered what's promised, the game will last for a very long time. So for the fans, the wait maybe worth it.
(And hopefully it will be released before Elon Musk, NASA, ESA, CNSA or ROSCOSMOS etc give us the real-world version and make us actual 1-heart space-slaves LOL)
For the non-fans, however, the market is largely fulfilled by Elite Dangerous, No Man's Sky etc.
Re: Star Citizen Progress Tracker v1.0
#27Earlier quoted context omitted.
You can see people play this on Twitch, but it'll only be fun if you have a bunch of buddies to roleplay with in the world. Not much of a "game" yet for lack of interesting gameplay loops. Here's a bunch of people having a good time and making a video out of it: https://www.youtube.com/watch?v=31v7sSGfTm8
That actually looks amazing. Hope they can get it to an appealing state before the engine is outdated again!
Reminds me of Duke Nukem sequel who never was released because the dev team kept switching engines every few years because of envy.
Re: Star Citizen Progress Tracker v1.0
#28Earlier quoted context omitted.
I still play Freelancer sometimes. It's a great game.
Yes, and so easy to mod. The cancelation of the sequel broke my heart.
Re: Star Citizen Progress Tracker v1.0
#29I bought a ship relatively late, in 2013. I also built my gaming PC that I'm still using to this day around then hoping to have something beefy enough to play Star Citizen. Obviously that was stupid, lesson learned. Chris Roberts has made some phenomenal games that I absolutely love, but even Freelancer was in production hell for years before being reigned in by Microsoft. Star Citizen is pretty much all of those hug…
Re: Star Citizen Progress Tracker v1.0
#30This is an incredible ongoing project that just sums up all of the pitfalls in development. Bad initial design, change of engines, licensing issues, unbelievable feature creep, questionable management.. And I'm not sure exactly, but this progress tracker suggests the game will be complete by March 2022 ? Its just begging for criticism.
This progress tracker only shows the planning until Q1 2022. If you expect a final release then, the joke is on you. The planning timeline will always be extended. Features will always be added. It is a proven business model. Releasing a finished game, however, not so much.