My opinion is probably... not technically correct... until you have to deal with drive reliability and write guarantees, but I don't think programmers actually have to know anything about SSDs in the same way that developers had to know particular things about HDDs. This is out of pure speculation, but there had to be a period of time during the mass transition to SSDs that engineers said, OK, how do we get the hardw…
The canonical case is minimize time to load a level. Keep that level’s assets contiguous. And maybe duplicate data that is shared across levels. It’s a trade off between disc space and load time.
I’m not familiar with major tricks for improving after a disc is installed to drive. (PS4 games always streamed data from HDD, not disc.)
Even consoles use different HDD manufacturers. So it’d be pretty difficult to safely optimize for that. I’m sure a few games do. But it’s rare enough I’ve never heard of it.