Not sure what's in them because I can't find their Table of Contents, but if you're looking for other great books on specific games: 1. Masters of Doom 2. Michael Abrash's Graphics Programming Black Book
Great books on classic video games
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Re: Great books on classic video games
#22Has anyone read Jordan Mechner's Prince of Persia journal? Was thinking of checking it out: https://www.amazon.com/gp/product/0578627310?pf_rd_r=HMREHVA...
Re: Great books on classic video games
#23Has anyone read Jordan Mechner's Prince of Persia journal? Was thinking of checking it out: https://www.amazon.com/gp/product/0578627310?pf_rd_r=HMREHVA...
It probably also got me to start recording my own game design journal. I'm still kicking myself for not doing one earlier like I initially intended to while I got a pretty cool job working for a video game publisher as a producer (instead I wrote like, 5 or 6 journals total... that was 11 years ago now, so a lot of it has gotten fuzzy...maybe if I sit down and try my best to remember at some point).
But my game design journal (plus some personal stuff) journal, despite me still not having anything published during that time yet, is sitting at over 300,000 words over four years. I generated a ton of ideas and prototypes and consumed lots of lectures and playtested a bunch of other designer's games and had several 'almost' opportunities during that time, so there was plenty to talk about anyway.
Pandemic really stunted that habit, though, and I'm struggling to get back into the habit of it (taking a break from writing an entry right now, actually, only the third one this year so far :/).
Re: Great books on classic video games
#24Has anyone read Jordan Mechner's Prince of Persia journal? Was thinking of checking it out: https://www.amazon.com/gp/product/0578627310?pf_rd_r=HMREHVA...
The quality of the Stripe Press books is outstanding, although the type size is a little small in the Dream Machine book.
Re: Great books on classic video games
#25Re: Great books on classic video games
#26I highly recommend both Wolfenstein3D and Doom black books, from Fabien Sanglard, which are very technical and describe really well a ton of things around those games: how they have been developed, the tools they have been developed on / with, the context, ... Wolfenstein 3D Black Book: https://fabiensanglard.net/gebbwolf3d/ Doom Black Book: https://fabiensanglard.net/gebbdoom/
Re: Great books on classic video games
#27Re: Great books on classic video games
#28Re: Great books on classic video games
#29Appreciate the suggestions in this thread. Adding recommendations for Blake Harris's "Console Wars" on 90s Sega vs. Nintendo competition, and Jason Schreier's "Blood, Sweat, and Pixels" for more of the development angle. It looks like he has a new book out just last week, "Press Reset" -- seems to be on studios/projects that shut down and the aftermath. Adding that one to my reading list. For the link to Boss Fight b…
Re: Great books on classic video games
#30I read Spelunky book from this series and found it extremely well written and very insightful in areas of game design. I've actually play the game after I've read the book.