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Great books on classic video games

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21–30 of 64 posts

Re: Great books on classic video games

#21

Not sure what's in them because I can't find their Table of Contents, but if you're looking for other great books on specific games: 1. Masters of Doom 2. Michael Abrash's Graphics Programming Black Book

In the same vein as Masters of Doom, I enjoyed `Stay Awhile and Listen` for a peek into Blizzard.

Re: Great books on classic video games

#23
post #19

Has anyone read Jordan Mechner's Prince of Persia journal? Was thinking of checking it out: https://www.amazon.com/gp/product/0578627310?pf_rd_r=HMREHVA...

I've read his Karateka journal, but not that one yet. It wasn't super technical for the most part, at least not that I can remember, but it did give across the vibe of 'regular guy getting to do some cool things and find some success' and I found it extremely conversational, relatable, and inspiring. I do intend to read the Prince of Persia one at some point.

It probably also got me to start recording my own game design journal. I'm still kicking myself for not doing one earlier like I initially intended to while I got a pretty cool job working for a video game publisher as a producer (instead I wrote like, 5 or 6 journals total... that was 11 years ago now, so a lot of it has gotten fuzzy...maybe if I sit down and try my best to remember at some point).

But my game design journal (plus some personal stuff) journal, despite me still not having anything published during that time yet, is sitting at over 300,000 words over four years. I generated a ton of ideas and prototypes and consumed lots of lectures and playtested a bunch of other designer's games and had several 'almost' opportunities during that time, so there was plenty to talk about anyway.

Pandemic really stunted that habit, though, and I'm struggling to get back into the habit of it (taking a break from writing an entry right now, actually, only the third one this year so far :/).

Re: Great books on classic video games

#24
post #19

Has anyone read Jordan Mechner's Prince of Persia journal? Was thinking of checking it out: https://www.amazon.com/gp/product/0578627310?pf_rd_r=HMREHVA...

It's really good. I bought it after reading about Stripe Press (yes, the payments company publishes books). I also picked up The Dream Machine by M. Mitchell Waldrop. I really enjoyed both books.

The quality of the Stripe Press books is outstanding, although the type size is a little small in the Dream Machine book.

Re: Great books on classic video games

#26

I highly recommend both Wolfenstein3D and Doom black books, from Fabien Sanglard, which are very technical and describe really well a ton of things around those games: how they have been developed, the tools they have been developed on / with, the context, ... Wolfenstein 3D Black Book: https://fabiensanglard.net/gebbwolf3d/ Doom Black Book: https://fabiensanglard.net/gebbdoom/

What I did not like about them was you could either buy a google book (only readable via a google app) or as a free but bitmapped Pdf, so bloated that it used to crash my iPad. I did not mind paying, but would like to get some more flexible format.

Re: Great books on classic video games

#29

Appreciate the suggestions in this thread. Adding recommendations for Blake Harris's "Console Wars" on 90s Sega vs. Nintendo competition, and Jason Schreier's "Blood, Sweat, and Pixels" for more of the development angle. It looks like he has a new book out just last week, "Press Reset" -- seems to be on studios/projects that shut down and the aftermath. Adding that one to my reading list. For the link to Boss Fight b…

Right, Boss Fight books are a mixed bag IMO but I suggest to anyone, especially HN, to read Spelunky. It's a well balanced account straight from the Spelunky dev himself, Derek Yu. Only con about it is it's so short!

Re: Great books on classic video games

#30
post #18

I read Spelunky book from this series and found it extremely well written and very insightful in areas of game design. I've actually play the game after I've read the book.

I really like the Spelunky book's content on "Finishing a Game". I think it applies to nearly any extended, difficult endeavor.
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