Backend dev here. How can one learn these types of skills? Recommendations?
Counter-Strike Global Offsets: reliable remote code execution
21–30 of 94 posts
Re: Counter-Strike Global Offsets: reliable remote code execution
#22Another example is why app level security is so important. Why shouldn’t games allow arbitrary code execution? It only matters because the access space for programs is still so broad. People complain when applications on Mac request permission to access files, but that makes such a huge difference. It’s time for kernel level permissions to be standard on desktops.
If you accept the admin prompt in windows that code can just run anything. In macOS the first time it'll run the code but prompt again if it starts trying to access the core file system.
You may, as a developer, have an expectation some simple app you've downloaded should be able to run in a sandbox quite simply. A random app seemingly unnecessarily trying to access your user/systems files is worth a second thought.
Re: Counter-Strike Global Offsets: reliable remote code execution
#23How can people contact big corporations and get no response? Are the messages not being read? Or is there a weird culture of fear where you’d rather silently try to fix it without acknowledging that it exists, because acknowledging a problem means taking some legal responsibility? It wouldn’t be the first instance of US law having weird effects on human behavior but it does seem a bit far fetched.
I think game development companies are forced to take a very different approach from normal companies. Game developers face frequent abuse from customers due to passionate feelings involved with such an interactive media, programmers will get hate mail (generally vaguely directed at least) and female artists will get stalked pretty often - it's honestly a pretty toxic community. Look, for example, at what happened to…
Re: Counter-Strike Global Offsets: reliable remote code execution
#24Valve should be kicked off HackerOne. They seem to abusing the service to trick researchers into submitting vulnerabilities without providing any sort of compensation. Does anyone here work at HackerOne?
Re: Counter-Strike Global Offsets: reliable remote code execution
#25Re: Counter-Strike Global Offsets: reliable remote code execution
#26Valve should be kicked off HackerOne. They seem to abusing the service to trick researchers into submitting vulnerabilities without providing any sort of compensation. Does anyone here work at HackerOne?
Why should they prioritize people who break their hard work and coerce them into paying for protection?
I might be biased; always wanted to work @ Valve Software since HL1.
Re: Counter-Strike Global Offsets: reliable remote code execution
#27Valve should be kicked off HackerOne. They seem to abusing the service to trick researchers into submitting vulnerabilities without providing any sort of compensation. Does anyone here work at HackerOne?
I like Valve's approach. Who is the real bad guy here? Why should they prioritize people who break their hard work and coerce them into paying for protection? I might be biased; always wanted to work @ Valve Software since HL1.
Re: Counter-Strike Global Offsets: reliable remote code execution
#28> in over 4 months, we did not even receive an acknowledgment by a Valve representative. After public pressure, when it became apparent that Valve had also ignored other Security Researchers with similar impact, Valve finally fixed numerous security issues
Also, can we all agree "DD/MM/YYYY" is the worst possible date format?
Re: Counter-Strike Global Offsets: reliable remote code execution
#29Valve should be kicked off HackerOne. They seem to abusing the service to trick researchers into submitting vulnerabilities without providing any sort of compensation. Does anyone here work at HackerOne?
They pay, eventually. They're particularly slow for game client exploits. Much quicker for server-side issues.
I had one server bug in HackerOne’s “mediation” for over a month, after 4-6mo of no reply, which did nothing until mentioning it to a Valve employee on another report they had actually responded to.
Disappointing for a program that has paid $1m+ in its lifetime.
Re: Counter-Strike Global Offsets: reliable remote code execution
#30How can people contact big corporations and get no response? Are the messages not being read? Or is there a weird culture of fear where you’d rather silently try to fix it without acknowledging that it exists, because acknowledging a problem means taking some legal responsibility? It wouldn’t be the first instance of US law having weird effects on human behavior but it does seem a bit far fetched.
I think game development companies are forced to take a very different approach from normal companies. Game developers face frequent abuse from customers due to passionate feelings involved with such an interactive media, programmers will get hate mail (generally vaguely directed at least) and female artists will get stalked pretty often - it's honestly a pretty toxic community. Look, for example, at what happened to…