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Valve accused of ignoring existing RCE vulnerability in Source games for 2 years

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Re: Valve accused of ignoring existing RCE vulnerability in Source games for 2 years

#22
There's a place for being patient and lenient, but HackerOne consistently seems to not shut down malfunctioning programs that never pay rewards and flat out stop talking to you, yet continue to collect bugs. Such a relationship is commonly called fraud so I suggest reporting HackerOne to the Federal Trade Commission as I have.

The premise of bug bounties is that the reward amount is at the discretion of the program host and that the time incurred by developing a fix will influence the moment of payout, but refusing to pay and even communicate (for years!) for clearly eligible submissions is well beyond a reasonable interpretation of the conditions, and to consistently keep facilitating this abuse is simply fraudulent.

Re: Valve accused of ignoring existing RCE vulnerability in Source games for 2 years

#24

Dozens of Counter-strike exploits exist and the cheating scene has just grown too rampantly. Valve simply doesn't care about the source engine. Any new CSGO player will tell you the anti-cheat doesn't work, I know first-hand. The lack of care regarding source engine netcode extends to every part of the source engine, including Valve Anti-cheat. The anti-cheat is trivial to reverse (several PUBLIC bypasses have existe…

The outrageous profit Valve make from skins and the like is only half the story imo, their internal structure is the rest. Some of the stories ex-devs share from that place are just... idk, they explain the company’s apparent ineptitude

Re: Valve accused of ignoring existing RCE vulnerability in Source games for 2 years

#25
post #3

According to a tweet that was also retweeted by the user @floesen_ who was mentioned in the original thread, the initial report 2 years ago was done using HackerOne but has probably not seen any helpful response from Valve [1]. There are also other reports of Valve not reacting to HackerOne reports appropriately [2]. It is currently unclear whether there is a publicly available PoC or any exploitation going on in the…

> There are also other reports of Valve not reacting to HackerOne reports appropriately I'll second that. I discovered and reported a vulnerability with the Steam client's Bluetooth pairing process via hackerone. The issue was confirmed but decided "out of scope" as apparently "within bluetooth range" runs afoul of the bug bounty's "require physical access" exclusion. 8 months later (I haven't exactly kept on top of…

How can they demand that you keep it confidential if they've already declared it to be out-of-scope? People need to start releasing these exploits instead of being a slave because they'd no longer get any payouts from HackerOne. Once the exploits are public, I assure you that either Valve will scramble to fix them or people will start looking for safer alternatives.

Re: Valve accused of ignoring existing RCE vulnerability in Source games for 2 years

#26
post #2

This is why I have a separate machine for "gaming" and "work" Some game companies (riot games) even install their anti-cheat software so that is loads in the ring 0 space. Even with their best efforts, cheaters will still prosper. Might even go a step further and firewall my gaming machine off from the rest of my network.

> Some game companies (riot games) even install their anti-cheat software so that is loads in the ring 0 space.

Why are separate machines required, rather than dual-booting? (i.e. Windows for games, Linux for everything else)

Re: Valve accused of ignoring existing RCE vulnerability in Source games for 2 years

#27
post #18

Earlier quoted context omitted.

It seems that a lot of people forgot about things like sony installing rootkits on peoples' PCs. Now it's accepted for gaming anti cheat software?

In my mind there's a huge difference between the 2. The sony rootkit was installed in secret, full of security holes, hard to remove, and made by a vendor that appeared to give 0 shits about said security holes. All of the anti-cheat solutions I've seen that run in kernel mode are none of those things. They make it well known that they're installing, are made by vendors that actively care about the security of their…

Hopefully, Microsoft is going to follow in Apple's footsteps and close the access to the kernel for any and all programs. Yes, we will lose a lot, since Apple right now cannot cover all use cases of kernel access through new APIs, but we will gain so much in security and reliability.

I'm of the opinion that easy kernel access for all apps and games is ultimately not putting me in control of my computer.

Re: Valve accused of ignoring existing RCE vulnerability in Source games for 2 years

#28

Dozens of Counter-strike exploits exist and the cheating scene has just grown too rampantly. Valve simply doesn't care about the source engine. Any new CSGO player will tell you the anti-cheat doesn't work, I know first-hand. The lack of care regarding source engine netcode extends to every part of the source engine, including Valve Anti-cheat. The anti-cheat is trivial to reverse (several PUBLIC bypasses have existe…

>and fiddled with by thousands of 14 year old kids

People think you're kidding, but it's really that easy on Source! For a while, the most popular TF2 (a Valve Source game) hack was created by a 15 year old. He made at least a million dollars in profit too! (can't remember if this factoid was verified or not, but he can definitely pay for college now) I wasn't as nearly as talented but I made some hacks for fun when I was 15 or 16 years old.

Re: Valve accused of ignoring existing RCE vulnerability in Source games for 2 years

#29
post #26
post #2

This is why I have a separate machine for "gaming" and "work" Some game companies (riot games) even install their anti-cheat software so that is loads in the ring 0 space. Even with their best efforts, cheaters will still prosper. Might even go a step further and firewall my gaming machine off from the rest of my network.

> Some game companies (riot games) even install their anti-cheat software so that is loads in the ring 0 space. Why are separate machines required, rather than dual-booting? (i.e. Windows for games, Linux for everything else)

Your computer is really a bunch of computers pretending to be a single computer.

Most of the components have firmware that can itself be loaded with malware.

Re: Valve accused of ignoring existing RCE vulnerability in Source games for 2 years

#30
post #7

I have a friend who used to work at Valve as a software engineer - he mentioned to me that the entire source networking stack is chock full of unchecked buffers and all sorts of potential for fairly trivial RCEs, but due to Valve's internal structure (or lack thereof) there really isn't any incentive for anyone to fix them. This was 5-6 odd years ago and he no longer works there, so things might have changed, but bas…

Game devs don't optimize for security, because they're not incentivised to.

And then their MMO/MMORPG server gets p0wned, with everyone taking advantage of extra virtual money, adding assets to their characters for free and auto aiming packet correction.
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