What exactly are we looking at here?
mov al,13h ; 2 int 10h ; 2 frameloop: les ax,[bx] ; 2 mov ah,0xcc ; 2 mul di ; 2 mov al,16 ; 2 fractalloop: ja snobby ; 2 inc ax ; 1 snobby: adc dl,[fs:0x46C] ; 5 (f&^k this shit!) sbb dh,dl ; 2 ror dl,cl ; 2 adc dl,dh ; 2 jno fractalloop ; 2 stosb ; 1 jmp frameloop ; 2 nop ; bonus, because 32 bytes was too much free space for me.
For the rest it would take a while to understand the math and I'm not even sure where 0xa0000 would come from