The Kilobyte’s Gambit
21–30 of 158 posts
Re: The Kilobyte’s Gambit
#22Re: The Kilobyte’s Gambit
#23Wow it took me 40 or so attempts to beat it. I’m a chess novice but you’d think a human novice should be able to beat a small chunk of JavaScript. This code must be pretty compact even if expanded to readable form? Is there a repo anywhere with this type of chess engine explained and expanded to human readable commented code?
Re: The Kilobyte’s Gambit
#24Wow it took me 40 or so attempts to beat it. I’m a chess novice but you’d think a human novice should be able to beat a small chunk of JavaScript. This code must be pretty compact even if expanded to readable form? Is there a repo anywhere with this type of chess engine explained and expanded to human readable commented code?
The slightly older C version: https://nanochess.org/chess1.html
The author wrote a book commenting and explaining the C version, it's 170 pages long! https://nanochess.org/chess3.html#book
Edit: MicroMax is a close competitor that also has very good explanations on their website https://home.hccnet.nl/h.g.muller/max-src2.html .
Re: The Kilobyte’s Gambit
#25Regardless, this is so cool.
Re: The Kilobyte’s Gambit
#26If the engine is well separated from the UI it would be neat to have a simple version using the Unicode chess set. Regardless, this is so cool.
Re: The Kilobyte’s Gambit
#27Re: The Kilobyte’s Gambit
#28Re: The Kilobyte’s Gambit
#29If the engine is well separated from the UI it would be neat to have a simple version using the Unicode chess set. Regardless, this is so cool.
Still looks a bit weird on my iPad (huge black pawns), but easier to beat because it’s easier to see the board.
Re: The Kilobyte’s Gambit
#30If the engine is well separated from the UI it would be neat to have a simple version using the Unicode chess set. Regardless, this is so cool.