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Cryptomedia, NFTs, and the Next Internet

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Re: Cryptomedia, NFTs, and the Next Internet

#21
post #20
post #4

Earlier quoted context omitted.

I get your point with Decentraland, but the dynamic data is all on the Ethereum network, the static data is all on IPFS, and anyone can run a node and have their own instance of the world for them and their friends to play on. Sure, they have some hard coded authority for which NFTs get included in their marketplace, but people are free to switch that up on their own instances. Sure, there are ways in which it could…

Can I bring up a Decentraland server and sell my own land?

Land that you already own in Denentraland, or an alternate reality Decentraland where you own everything and want to sell it to others? The answer to both of those is yes.

All land sales happen on chain, so you can do it all directly from Etherscan if you want, no need to spin up a server.

Also, yeah, it's all open source. You deploy your own world contract, and point your version of the Decentraland engine at your contract, and you're good to go. You now control all the land and can sell it off as you see fit. You can even have a small property in the primary Decentraland which teleports you to AnimatsLand, and you could let people wear their same NFT outfits and everything.

Re: Cryptomedia, NFTs, and the Next Internet

#22
post #13

If you are interested in nfts/virtual worlds from the perspective of a hacker creating a video game (that’s me!), my startup https://webaverse.com recently got seed funded to explore the business model space and we are hiring engineers. I love onboarding folks onto this wacky world.

How much did you raise and from whom?
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