Professional designers can't afford failure, so they make "safe" designs that are likely to work. This isn't a result about "knowledge diversity", it's a result about incentives.
That is a plausible hypothesis. However, without any research backing it up I wouldn't be so dismissive of the conclusions of paper that actually put in the legwork to test its own hypothesis, without even engaging with the content of the paper.
Hobbyists beat professional designers in creating novel board games
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Re: Hobbyists beat professional designers in creating novel board games
#22Does anyone have any board games they recommend for groups of 3-5? Something that isn't too terrible to learn, and lasts max an hour?
- stuff I play myself
- something I can explain to the 70yo parents in a few minutes before the game
- easily available (either recent, or a classic)
Here's five recommendations:
- Cacao (https://boardgamegeek.com/boardgame/171499/cacao)
- Carcassone (https://boardgamegeek.com/boardgame/822/carcassonne)
- Alhambra (https://boardgamegeek.com/boardgame/6249/alhambra)
- Ticket to Ride (https://boardgamegeek.com/boardgame/9209/ticket-ride)
- Samurai (https://boardgamegeek.com/boardgame/3/samurai)
Re: Hobbyists beat professional designers in creating novel board games
#23This is not exclusive to board game design. When I work on a personal project, I can be really creative and produce some good looking applications. However, as a professional developer working for someone else, I have to follow some guidelines that can result in boring, generic-looking stuff. This boring, generic-looking stuff allows me to consistently make a decent living, though.
Re: Hobbyists beat professional designers in creating novel board games
#24Does anyone have any board games they recommend for groups of 3-5? Something that isn't too terrible to learn, and lasts max an hour?
Cooperative: Pandemic
Language Based: Codenames, Taboo
Competitive: Ticket to Ride, Splendor, Munchkin
Card: Monopoly Deal, Exploding Kittens
Notably absent is Catan, which has a steep gap between those who have played before and novices, with an especially punishing snowball effect.
Re: Hobbyists beat professional designers in creating novel board games
#25I think that professional designers often have a hard time competing with the amount of time invested by these enthusiasts.
Re: Hobbyists beat professional designers in creating novel board games
#26I don't remember where I've read that but I remember seeing that creativity starts to decrease when you are getting paid for it. And it decreases even more if you are getting paid less. While when you are doing it for free creativity remains at the same level over time
There are people like John Carmack who could have retired many years ago, yet they are still creating stuff, and other people like Notch (Minecraft) lost their creativity the moment they got "fuck you money".
Re: Hobbyists beat professional designers in creating novel board games
#27Earlier quoted context omitted.
does creative imply good, though? that's the real question
Yeah, there are so many criteria on which to evaluate a board game— a quick look at the board games section on Kickstarter reveals hundreds of games which pitch well— gorgeous art, great premise, but you can tell just by looking at it that the gameplay fundamentals aren't there. Either the mechanics are boring (a reskin of classics like Parcheesi or Uno) or it's a jumble of stuff cribbed from other games with no cohe…
I once listened to a podcast by some board gamers who had gone way too far in this direction. They'd say the name of a game, and describe it as e.g. "it's worker placement with area control", and that was the end of their description and analysis of the game. Seems to me they're missing a fair bit of nuance and more importantly, it doesn't tell me anything about how likely it is I'd enjoy the game. Oh well, to each their own. ¯\_(ツ)_/¯
Re: Hobbyists beat professional designers in creating novel board games
#28I know a game designer who does this semi-professionally. He really spends a long time in the alpha and beta testing phase of game design with lots of playtesting in different groups. He recently launched an amazingly fun social deduction game on Kickstarter called " Feed the Kraken " with tons of gameplay elements previously unseen in social deduction games. I think that professional designers often have a hard time…
Re: Hobbyists beat professional designers in creating novel board games
#29Does anyone have any board games they recommend for groups of 3-5? Something that isn't too terrible to learn, and lasts max an hour?
It's not that hard and it's beautiful.
Re: Hobbyists beat professional designers in creating novel board games
#30Does anyone have any board games they recommend for groups of 3-5? Something that isn't too terrible to learn, and lasts max an hour?
I really enjoy Wingspan ( https://boardgamegeek.com/boardgame/266192/wingspan ) It's not that hard and it's beautiful.