LZ4 – Extremely fast compression
21–30 of 115 posts
Re: LZ4 – Extremely fast compression
#22Here’s a fork of the Windows compression tool 7-Zip which has LZ4 support baked in along with some other useful algorithms – the repo has a good comparison of them: https://github.com/mcmilk/7-Zip-zstd/ (Linking to this more for the overview than the Windows tool in itself.)
So there's a bunch of forks with useful features that'll never be adopted because there's no collaboration.
At least that's what I could tell when I looked into it
Re: LZ4 – Extremely fast compression
#23If I remember correctly, it is very popular in video games because it is faster to load compressed assets from disk and decompress them in memory than loading the uncompressed assets from disk, even on an SSD.
https://store.steampowered.com/news/app/991270/view/18064466...
Re: LZ4 – Extremely fast compression
#24How does it work?
Re: LZ4 – Extremely fast compression
#25Re: LZ4 – Extremely fast compression
#26Re: LZ4 – Extremely fast compression
#27How does it work?
Re: LZ4 – Extremely fast compression
#28How does it work?
Re: LZ4 – Extremely fast compression
#29Earlier quoted context omitted.
Zfs is so fast it should be the default for everything where a slight compression may benefit the system: disk io, network transfers, ...
I'm curious. I use btrfs daily. Although I have been interested in using zfs, I haven't yet gotten the time. In your experience, is zfs faster than btrfs?
Re: LZ4 – Extremely fast compression
#30Earlier quoted context omitted.
LZ4 has branchless decompression, and lower cache footprint, thus it can work on low end, and non-desktop CPUs equally well. zstd, brotly, snappy were seemingly all made with high end x86 capabilities in mind.
I also appreciate LZ4's simplicity and tiny code footprint. zstd is brilliant as well, but in terms of code base it's a whole other beast.