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Show HN: Il2cpp-modder – Generate DLL injection projects for hacking Unity games

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Re: Show HN: Il2cpp-modder – Generate DLL injection projects for hacking Unity games

#21
post #15

Earlier quoted context omitted.

Devs will get bad reviews, bad press, support requests and demands for anti cheat. While there are designs that are more robust against this, this is adding increased challenges and costs at no true advantage to the dev.

Hi! I'm a game developer that has been making online games for a bit over fifteen years. This is a touch overwrought. If you make an online game people cheating at it and dealing with them is the cost of doing business. The people that the developers need to worry about aren't some random person learning to reverse their code and messing about but the companies that exist to do this for profit. A casual search shows…

A lot of the cheaters I have dealt with just distribute hacked apks for free. They make them with programs like this.

It forces us to make changes to the games that make them less performant, or with a bunch of delays for server checks. That degrades the quality of the game for all the real users.

Re: Show HN: Il2cpp-modder – Generate DLL injection projects for hacking Unity games

#22
post #11

Earlier quoted context omitted.

Please stop. Your fun little project is going to be used primarily to ruin other people's fun, and make life hard for game devs. Do you even think about what you are making and what it will be used for?

Hi there! That's a great point you are making. Of course I can agree that it sucks if a cheater ruins the fun for anyone else. I'm really not a gamer myself, I just like messing around with code and learning how it all works. There is really a lot to learn from this kind of projects. The content out there on low level programming tends to be a little daunting, arid and hard to understand. So I thought game modding co…

It really depends on the game and to what degree it is secured.

In a lot of games adding additional server side security checks means slowing the game down and making it a worse experience for the real users.(As in having to put up loading spinners while we spend time validating things on the server for no real reason except because of people trying to ruin the game.) That is a bummer, and when products come out that make it easier for people to make cheats it results in a proliferation of people releasing hacks.

It also takes money and time away from development and towards this kind of nonsense, which also hurts the users in the end.

Re: Show HN: Il2cpp-modder – Generate DLL injection projects for hacking Unity games

#23
post #21

Earlier quoted context omitted.

Hi! I'm a game developer that has been making online games for a bit over fifteen years. This is a touch overwrought. If you make an online game people cheating at it and dealing with them is the cost of doing business. The people that the developers need to worry about aren't some random person learning to reverse their code and messing about but the companies that exist to do this for profit. A casual search shows…

A lot of the cheaters I have dealt with just distribute hacked apks for free. They make them with programs like this. It forces us to make changes to the games that make them less performant, or with a bunch of delays for server checks. That degrades the quality of the game for all the real users.

Yup it’s a pain but dealing with cheaters is the cost of doing business. I’m well aware of the annoyance and additional complexity that removing cheating opportunities takes. Thanks for writing something less inflammatory than the comment you started off with.

Re: Show HN: Il2cpp-modder – Generate DLL injection projects for hacking Unity games

#24
post #21

Earlier quoted context omitted.

A lot of the cheaters I have dealt with just distribute hacked apks for free. They make them with programs like this. It forces us to make changes to the games that make them less performant, or with a bunch of delays for server checks. That degrades the quality of the game for all the real users.

Yup it’s a pain but dealing with cheaters is the cost of doing business. I’m well aware of the annoyance and additional complexity that removing cheating opportunities takes. Thanks for writing something less inflammatory than the comment you started off with.

It is a pain, but ultimately the users suffer. Dev time goes to this nonsense, and it also forces the game to literally run slower, especially for server side validating things like inventory.

No one should be releasing tools for the express purpose of simplifying the process of making these hacks. It has no real upside, and hurts a lot of people for no reason.

Re: Show HN: Il2cpp-modder – Generate DLL injection projects for hacking Unity games

#25
post #24

Earlier quoted context omitted.

Yup it’s a pain but dealing with cheaters is the cost of doing business. I’m well aware of the annoyance and additional complexity that removing cheating opportunities takes. Thanks for writing something less inflammatory than the comment you started off with.

It is a pain, but ultimately the users suffer. Dev time goes to this nonsense, and it also forces the game to literally run slower, especially for server side validating things like inventory. No one should be releasing tools for the express purpose of simplifying the process of making these hacks. It has no real upside, and hurts a lot of people for no reason.

We'll have to agree to disagree on that one. Security through obscurity is a terrible long term plan. Yes in a perfect world it would be lovely to be able to trust clients more. Even more so outside of games where the stakes are often higher. Sadly we don't live there.
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