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JingOS: Linux Distro Inspired by the iPad

jingos.com

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Re: JingOS: Linux Distro Inspired by the iPad

#21

Why do people put copyrighted words (like iPad) in their copy? Just called a tablet-style OS so Apple won't go after your ass.

The word you’re looking for is trademarked, not copyrighted. Anyway, IANAL but in the USA it’s perfectly legal to describe something as iPad-like in sales copy as long as it doesn’t look like you’re attempting to deceive the user that it is an Apple product.

Practically speaking, I agree completely. Apple could just file some bullshit motion for shits and giggles and the only practical thing to do would be to take it down or get bankrupted by a baseless lawsuit.

Re: JingOS: Linux Distro Inspired by the iPad

#25
For Linux users, we look for credible source for something as important as Operating Systems. Usually from known entity or open source community. It would be great if you can clarify.

Also since it is just getting started, you would be better off not using iPad, Apple kind of words. Instead use neutral terms like Linux OS optimized for Tablets, before it is too late.

Also heavy influence of Apple Marketing on your preview video, it would serve you well if you have the actual working copy of the OS on a tablet shown as demo as well. Hope you are making that video as well.

Re: JingOS: Linux Distro Inspired by the iPad

#26
post #8

Earlier quoted context omitted.

Will update Github Project before Jan 31. And the OS will be free forever. https://www.jingos.com/faq/

That page doesn't really answer the question.

It links to a forum FAQ which does: https://forum.jingos.com/t/faq-about-jingos/243

Re: JingOS: Linux Distro Inspired by the iPad

#28

Looking at the launch video [0], this looks very professional done. Which company is behind this? I can't find any info on the site. Is this team related to Huawei? 0. https://youtu.be/3E0ADUIiFzA

I don't know if there's any shared code, but it looks like it's related to this Chinese project:

https://fydeos.com/

Re: JingOS: Linux Distro Inspired by the iPad

#29
post #10

Earlier quoted context omitted.

I don't want to be too hard on this project, but is it really "design-forward" when it's blatantly and explicitly copying the look and feel of iOS/iPadOS? Originality seems like an important component of good design.

"Picasso had a saying -- 'good artists copy; great artists steal' -- and we have always been shameless about stealing great ideas." - Steve Jobs

>Picasso had a saying -- 'good artists copy; great artists steal'

I obviously can't say what Picasso thought that meant, but I have a theory on what it actually means:

"Copying" vs "Stealing" refers to how well you break it down and use the underlying components of a design. "Copying" is more or less just mimicking the feature with a few tweaks, whereas "stealing" is redesigning it from first principles based on what the best ideas in it seem to be, and making it your own.

For example (not necessarily a good one, I don't claim to be a "great artist"), take regenerating health in COD: the idea appears to be removing persistence between engagements, by resetting health back to full after you've stopped being shot.

Okay then, why not have regenerating ammo or regenerating grenades?

Well, it looks like it's a stealth nerf against really good players - after a few fights without being killed, you have to fight without grenades, VS freshly respawned players (who statistically are the players who die more often) who do get grenades. Unless the player was conserving grenades through early fights, which is also a disadvantage (if self-imposed).

Okay, what can we do with this?

Well, if you're playing a highly competitive game then perhaps add "regenerating grenades", else add some sort of bonus score for getting killstreaks.

If you're making a more casual game, then you can amp the regeneration effect up by giving more low/single-use items that are essentially a quiet buff for newbies who'll die before they get a kill anyway.

Maybe you could add a pool of none regenerating health to limit the effectiveness of it on pro players, without removing it entirely? Like armour that you spawn with, that blocks e.g. 10% of damage but slowly breaks as you take more and more damage?

Point is, this all started with regenerating health, yet now it's informing grenade stuff. If you'd just directly copy/pasted "perFrame: health++" with minimal changes then you'd miss out on a ton of useful tools here.

EDIT: also, you could take the mechanic in a different direction entirely - what would happen if everyone lost health outside of battle instead of gaining health? Maybe combine that with gaining some health after every kill, so people are forced to get into battles to stay alive?

Or, what if health was always regenerating, instead of only regenerating when you're not being shot at?

Re: JingOS: Linux Distro Inspired by the iPad

#30
post #10

Earlier quoted context omitted.

I don't want to be too hard on this project, but is it really "design-forward" when it's blatantly and explicitly copying the look and feel of iOS/iPadOS? Originality seems like an important component of good design.

"Picasso had a saying -- 'good artists copy; great artists steal' -- and we have always been shameless about stealing great ideas." - Steve Jobs

If you're gonna steal, better damn make sure your output is better than the original. Otherwise it'll have a cheap knockoff feel to it.

Copying Apple's style of e.g. the settings icon is just that, copying. Nothing to be proud of, and just tells me the developer has their priorities wrong if they think this style is part of what needs stealing to give the user a good experience.

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