I had a game genie, pretty sure it was responsible for giving my nes the blanking screen of death. Seems like nintendo should have been happy, the game genie probably led to a bunch of snes sales due to its console killing tendencies(possibly just a myth...but I swear...that thing caused trouble on my nes.) and you literally needed a nes and games to use it. I get the philosophy behind making games unfun and such, I…
When Nintendo fought a device that gave Mario 'new superpowers'
21–30 of 62 posts
Re: When Nintendo fought a device that gave Mario 'new superpowers'
#22I didn't need to be reminded of another reason to hate Nintendo. I think I air my grievances in every HN thread about Nintendo. But this does add to the pile. Around the same time I lost interest in Nintendo, games like Halo became attractive because Bungie explicitly wanted people to mod the PC version of the game. At the time, it was really cool for a game company to embrace the creativity of their players instead of putting a lock in their imaginations like Nintendo wanted.
Nintendo's misguided hatred of memory editors goes beyond just punishing players. They essentially against the nerds who one day might have become inspired to build their games. The only kids I knew who had the Game Genie/Shark were nerds. Average people didn't really have them and being able to "cheat" in the games wasn't really going to ruin their experience.
Re: When Nintendo fought a device that gave Mario 'new superpowers'
#23I had a game genie, pretty sure it was responsible for giving my nes the blanking screen of death. Seems like nintendo should have been happy, the game genie probably led to a bunch of snes sales due to its console killing tendencies(possibly just a myth...but I swear...that thing caused trouble on my nes.) and you literally needed a nes and games to use it. I get the philosophy behind making games unfun and such, I…
I had the game genie too and by far the most fun thing was to slightly edit the codes they provided you. You could get some weird memory hacks that would give you a broken power or some other way it broke the game world and then shortly crash afterwards
Re: When Nintendo fought a device that gave Mario 'new superpowers'
#24I had a game genie, pretty sure it was responsible for giving my nes the blanking screen of death. Seems like nintendo should have been happy, the game genie probably led to a bunch of snes sales due to its console killing tendencies(possibly just a myth...but I swear...that thing caused trouble on my nes.) and you literally needed a nes and games to use it. I get the philosophy behind making games unfun and such, I…
Re: When Nintendo fought a device that gave Mario 'new superpowers'
#25Towards the end of the second video, 3:50-ish they mention how Nintendo is being anti-competitive by fully controlling what (and how) software can run on their systems, and their reasoning is "quality control". Sounds familiar?
Nintendo literally invented the App Store model.
Re: When Nintendo fought a device that gave Mario 'new superpowers'
#26Man, I loved things like the Game Genie and Gameshark. They gave me my earliest understanding of how software runs in memory and the nature of the memory. Was great to just poke at parts of the memory with it and just see what happens. I didn't need to be reminded of another reason to hate Nintendo. I think I air my grievances in every HN thread about Nintendo. But this does add to the pile. Around the same time I lo…
One Game Shark came with a "how to hack" VHS which came down to "it's easy, just observe which values change in memory when you perform an action, and just freeze that value!". That's one way to get imposter syndrome.
The best unintentional introduction to computer science/memory abuse in a video game for me was the Missingno glitch in Pokemon Red/Blue.
Re: When Nintendo fought a device that gave Mario 'new superpowers'
#27Earlier quoted context omitted.
Nintendo literally invented the App Store model.
I have the impression that the NES was the first device whose manufacturer tried to license the developers of compatible software. Does anyone know an earlier example?
Re: When Nintendo fought a device that gave Mario 'new superpowers'
#28Earlier quoted context omitted.
Nintendo literally invented the App Store model.
I have the impression that the NES was the first device whose manufacturer tried to license the developers of compatible software. Does anyone know an earlier example?
Re: When Nintendo fought a device that gave Mario 'new superpowers'
#29Earlier quoted context omitted.
I have the impression that the NES was the first device whose manufacturer tried to license the developers of compatible software. Does anyone know an earlier example?
The TI-99/4A home computer (1981) restricted software to licensed vendors through a lockout chip. This was one factor that led to the failure of the TI-99/4A.
Re: When Nintendo fought a device that gave Mario 'new superpowers'
#30Earlier quoted context omitted.
The TI-99/4A home computer (1981) restricted software to licensed vendors through a lockout chip. This was one factor that led to the failure of the TI-99/4A.
Huh, I hadn't been aware of that example. But Wikipedia seems to think that the lockout chip came in in 1983 in a revision of the TI-99/4A design and that earlier models didn't have it. In that case, it might be roughly tied with the NES.