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Examples of games developed by a single developer?

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21–30 of 39 posts

Re: Examples of games developed by a single developer?

#22

Chronicon: http://www.subworldgames.com/chronicon/ For fans of Diablo/Grim Dawn/ARPGs. Really impressive effort by a solo dev.

Seconding this. Great game. My favorite part is the xp modifier you get from really long kill streaks, something that exists in many games (like diablo) but really adds a fun twist to the grindy combat.

Re: Examples of games developed by a single developer?

#25
Well, I have been working on a game for a few months. I posted an extremely early build for feedback here and have gotten some really helpful feedback. It’s a third person adventure game and if you play it, please fill out the survey linked at the end:

https://hertzrat.itch.io/a-few-nights-room-and-board

Admittedly, it’s only 95% solo developed: my talented wife has begun doing some level design.

Re: Examples of games developed by a single developer?

#26
post #17

https://en.m.wikipedia.org/wiki/Cave_Story is one of the better-known examples. > It was developed over five years by Japanese developer Daisuke "Pixel" Amaya in his free time.

And if you like this genre, Iconoclasts https://store.steampowered.com/app/393520/Iconoclasts/

Re: Examples of games developed by a single developer?

#29
Any number of casual indie mobile games would fit the bill. Pick a platform and come up with some simple game mechanic and backstory that seems like it would be fun. Just don't expect to make a lot of money or get only positive support, doing it for fun/learning and anything else is bonus is a good mindset.

I think the good thing about a mobile game is you can tell your friends (or anyone you meet) to find the game in the store and try it, right then and there. People often have bits of free time on their phone (when bored with the usual). On a computer, they'll be somewhere with many more obligations or distractions.

Re: Examples of games developed by a single developer?

#30
Cave Story comes to mind.

One dude did all the programming and art.

I wouldn't put too much weight on doing it alone though. I've hired various artists and contractors to assist in my game development. I'm also very liberal with buying Unity assets.

The Last Tree was made by one guy and is full of Unity Asset store art.

The only people who will even notice are other developers.

Honestly using Unity assets as a foundation has made me a much better developer. I'm always finding tricks I didn't know

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