Live data from Hacker News

Mapbox-gl-js is no longer under the 3-Clause BSD license

github.com

21–30 of 200 posts

Re: Mapbox-gl-js is no longer under the 3-Clause BSD license

#21
post #18

Does this mean "private repo" closed source, or "don't copy paste our shit" closed source?

"Pay $5 per 1,000 page loads" closed source.

Up to 50,000 - Free

https://www.mapbox.com/pricing/ A map load is counted every time Mapbox GL JS initializes on a webpage or in a web app. A map load includes unlimited Vector Tiles API and Raster Tiles API requests.

Re: Mapbox-gl-js is no longer under the 3-Clause BSD license

#22
post #20

Anyone have any experience with this? Seems to be MIT Licensed... https://github.com/robertleeplummerjr/Leaflet.glify/blob/mas...

I would be more inclined to just keep using 1.x. That plugin is much less performant and doesn't have 3D or rotation.

Re: Mapbox-gl-js is no longer under the 3-Clause BSD license

#25
post #3

Well that sucks. Is this to try to clamp down on users circumventing subscriptions, or something else?

I guess they don't like that people can generate their own vector tiles more easily nowadays, or services like Maptiler [0] (see [1] for some more context) that provide tiles at lower costs.

[0]: https://www.maptiler.com/mapbox-alternative/

[1]: https://www.maptiler.com/news/2020/05/the-future-of-openmapt...

Re: Mapbox-gl-js is no longer under the 3-Clause BSD license

#26
What a shame. I guess they got sick of people taking their code and ripping out their API subscriptions.

For anyone interested in an open source mapping library (that also has 3D support) that can handle raster data (including the Mapbox tiles), I launched a project 2 weeks ago that is the culmination of 7 years effort: https://github.com/felixpalmer/procedural-gl-js/.

I must say (while acknowledging my huge bias) that I'm disappointed with how the 3D terrain works in the new Mapbox version. It is the top-billed feature, but the controls feel clunky, the terrain often disappears and they didn't even bother implementing distance fog to give the scene scale. When they announced the 3D feature last year I was expecting more.

Re: Mapbox-gl-js is no longer under the 3-Clause BSD license

#27
post #18

Earlier quoted context omitted.

"Pay $5 per 1,000 page loads" closed source.

Up to 50,000 - Free https://www.mapbox.com/pricing/ A map load is counted every time Mapbox GL JS initializes on a webpage or in a web app. A map load includes unlimited Vector Tiles API and Raster Tiles API requests.

Closed source nonetheless.

Re: Mapbox-gl-js is no longer under the 3-Clause BSD license

#28

What a shame. I guess they got sick of people taking their code and ripping out their API subscriptions. For anyone interested in an open source mapping library (that also has 3D support) that can handle raster data (including the Mapbox tiles), I launched a project 2 weeks ago that is the culmination of 7 years effort: https://github.com/felixpalmer/procedural-gl-js/ . I must say (while acknowledging my huge bias) t…

Kudos to you. Was a cesium user for a brief period in time. This domain is deceptively difficult.

Re: Mapbox-gl-js is no longer under the 3-Clause BSD license

#29

What a shame. I guess they got sick of people taking their code and ripping out their API subscriptions. For anyone interested in an open source mapping library (that also has 3D support) that can handle raster data (including the Mapbox tiles), I launched a project 2 weeks ago that is the culmination of 7 years effort: https://github.com/felixpalmer/procedural-gl-js/ . I must say (while acknowledging my huge bias) t…

procedural-gl-js is very cool tech! It's unfortunate it doesn't work globally, above 60 degrees north (yet?).

Re: Mapbox-gl-js is no longer under the 3-Clause BSD license

#30

What a shame. I guess they got sick of people taking their code and ripping out their API subscriptions. For anyone interested in an open source mapping library (that also has 3D support) that can handle raster data (including the Mapbox tiles), I launched a project 2 weeks ago that is the culmination of 7 years effort: https://github.com/felixpalmer/procedural-gl-js/ . I must say (while acknowledging my huge bias) t…

Very very cool :)

Three observations:

- Why have a vertical limit when rotating in 3D? I have to click on 2D to look directly top-down. This would be the natural result if I simply tilted the camera all the way downward, but instead it maxes out at some arbitrary angle. (Same the other way, I want to look at the horizon, but I guess there are bandwidth issues involved.)

- Scroll zoom is waaay to slow. I have a mouse with an inertial wheel, so I can just let 'er rip, but this must be frustrating with a regular mouse wheel.

- +/- keys don't zoom, like I'd expect them to.

Post reply on HN