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New Sauerbraten 2020 Edition Released

sauerworld.org

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Re: New Sauerbraten 2020 Edition Released

#21

It's pretty amazing to see this project still going. I remember Sauerbraten more because of its unique engine. Maps are basically a big octree with something like marching-cubes applied, and can be edited in realtime (and in multiplayer). The developers have many notable side projects in the gaming space, too. Aardappel has a programming language, Lobster[0]. And eihrul created the ENet library for UDP networking[1].…

I don’t know game engine tech, but I watched this[0] (which was awesome), and was immediately reminded of BZFlag[1][2], though the world looks more visually sophisticated.

[0] https://youtu.be/fX7o-1OH-WM

[1] https://www.bzflag.org/

[2] https://youtu.be/C9YTYfU5gf0

Re: New Sauerbraten 2020 Edition Released

#22
post #20

It's pretty amazing to see this project still going. I remember Sauerbraten more because of its unique engine. Maps are basically a big octree with something like marching-cubes applied, and can be edited in realtime (and in multiplayer). The developers have many notable side projects in the gaming space, too. Aardappel has a programming language, Lobster[0]. And eihrul created the ENet library for UDP networking[1].…

> Maps are basically a big octree with something like marching-cubes applied I could be totally off on this, but isn't this a classic way of encoding levels?

It's common to take map geometry from a level editor and process the polygon soup into some kind of space partitioning tree structure, but here the octree is manipulated more directly. The idea is to accept some limitations on what shapes can be created, for the sake of better real-time editing performance.

The original Cube engine is almost as old as Quake III: Team Arena, which can do more free-form geometry and has pretty light-maps, but ‘compiling’ these maps was a lengthy, compute-intensive task at the time, which made online multiplayer in-game level editing impossible.

Re: New Sauerbraten 2020 Edition Released

#23
post #21

It's pretty amazing to see this project still going. I remember Sauerbraten more because of its unique engine. Maps are basically a big octree with something like marching-cubes applied, and can be edited in realtime (and in multiplayer). The developers have many notable side projects in the gaming space, too. Aardappel has a programming language, Lobster[0]. And eihrul created the ENet library for UDP networking[1].…

I don’t know game engine tech, but I watched this[0] (which was awesome), and was immediately reminded of BZFlag[1][2], though the world looks more visually sophisticated. [0] https://youtu.be/fX7o-1OH-WM [1] https://www.bzflag.org/ [2] https://youtu.be/C9YTYfU5gf0

[0] is from 2013. Do you know of any gameplay using the 2020 edition?

Re: New Sauerbraten 2020 Edition Released

#24

Howdy, I posted this and also run Sauerworld, the community news and resources site for Cube 2: Sauerbraten. As others have helpfully pointed out, Sauerbraten is an open source Quake-like arena FPS. It's been around for years, and this is this first major release since 2013. The community is still quite active, and there's been a particular hubbub of activity preparing for this new release. It's a super fun game if y…

Thanks for the heads up. Haven't actually played since Cube was current and Sauerbraten was getting worked on (iirc, time's past).

Next holiday at the hackerspace we're looking for something to spin up and hook in anyone walking by we'll be playing Sauerbraten!

Re: New Sauerbraten 2020 Edition Released

#25
post #15
post #2

I have no idea what this is, and it feels like every single page of the website assumes that I do.

I mean, saurworld.org is a news/blog site for this game: http://sauerbraten.org . Can't really blame them for assuming their readership knows what the game is.

As a rule, landing pages for online communities should have some type of link to a "Wait, what the hell is this stuff, and why should I care?" page.

Willing to bet a fair number of folks found this, figured out it was some kind of game, and immediately wanted to know more (I certainly did)... but had to dig around to do so. "Sauerbraten" is a very common German dish, for which every search engine (correctly) returns a big list of recipes.

Re: New Sauerbraten 2020 Edition Released

#27
post #21

Earlier quoted context omitted.

I don’t know game engine tech, but I watched this[0] (which was awesome), and was immediately reminded of BZFlag[1][2], though the world looks more visually sophisticated. [0] https://youtu.be/fX7o-1OH-WM [1] https://www.bzflag.org/ [2] https://youtu.be/C9YTYfU5gf0

[0] is from 2013. Do you know of any gameplay using the 2020 edition?

The graphics haven't changed significantly. It looks like the biggest addition is new maps, which the community still seems to be quite involved in. There is a fork of the cube 2 engine intended to introduce modern graphics, called tesseract.
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