It's pretty amazing to see this project still going. I remember Sauerbraten more because of its unique engine. Maps are basically a big octree with something like marching-cubes applied, and can be edited in realtime (and in multiplayer). The developers have many notable side projects in the gaming space, too. Aardappel has a programming language, Lobster[0]. And eihrul created the ENet library for UDP networking[1].…
New Sauerbraten 2020 Edition Released
21–30 of 49 posts
Re: New Sauerbraten 2020 Edition Released
#22It's pretty amazing to see this project still going. I remember Sauerbraten more because of its unique engine. Maps are basically a big octree with something like marching-cubes applied, and can be edited in realtime (and in multiplayer). The developers have many notable side projects in the gaming space, too. Aardappel has a programming language, Lobster[0]. And eihrul created the ENet library for UDP networking[1].…
> Maps are basically a big octree with something like marching-cubes applied I could be totally off on this, but isn't this a classic way of encoding levels?
The original Cube engine is almost as old as Quake III: Team Arena, which can do more free-form geometry and has pretty light-maps, but ‘compiling’ these maps was a lengthy, compute-intensive task at the time, which made online multiplayer in-game level editing impossible.
Re: New Sauerbraten 2020 Edition Released
#23It's pretty amazing to see this project still going. I remember Sauerbraten more because of its unique engine. Maps are basically a big octree with something like marching-cubes applied, and can be edited in realtime (and in multiplayer). The developers have many notable side projects in the gaming space, too. Aardappel has a programming language, Lobster[0]. And eihrul created the ENet library for UDP networking[1].…
I don’t know game engine tech, but I watched this[0] (which was awesome), and was immediately reminded of BZFlag[1][2], though the world looks more visually sophisticated. [0] https://youtu.be/fX7o-1OH-WM [1] https://www.bzflag.org/ [2] https://youtu.be/C9YTYfU5gf0
Re: New Sauerbraten 2020 Edition Released
#24Howdy, I posted this and also run Sauerworld, the community news and resources site for Cube 2: Sauerbraten. As others have helpfully pointed out, Sauerbraten is an open source Quake-like arena FPS. It's been around for years, and this is this first major release since 2013. The community is still quite active, and there's been a particular hubbub of activity preparing for this new release. It's a super fun game if y…
Next holiday at the hackerspace we're looking for something to spin up and hook in anyone walking by we'll be playing Sauerbraten!
Re: New Sauerbraten 2020 Edition Released
#25I have no idea what this is, and it feels like every single page of the website assumes that I do.
I mean, saurworld.org is a news/blog site for this game: http://sauerbraten.org . Can't really blame them for assuming their readership knows what the game is.
Willing to bet a fair number of folks found this, figured out it was some kind of game, and immediately wanted to know more (I certainly did)... but had to dig around to do so. "Sauerbraten" is a very common German dish, for which every search engine (correctly) returns a big list of recipes.
Re: New Sauerbraten 2020 Edition Released
#26Re: New Sauerbraten 2020 Edition Released
#27Earlier quoted context omitted.
I don’t know game engine tech, but I watched this[0] (which was awesome), and was immediately reminded of BZFlag[1][2], though the world looks more visually sophisticated. [0] https://youtu.be/fX7o-1OH-WM [1] https://www.bzflag.org/ [2] https://youtu.be/C9YTYfU5gf0
[0] is from 2013. Do you know of any gameplay using the 2020 edition?
Re: New Sauerbraten 2020 Edition Released
#28Re: New Sauerbraten 2020 Edition Released
#29Wow, it's still around! https://assault.cubers.net/
Re: New Sauerbraten 2020 Edition Released
#30I'm eagerly waiting for Xonotic v1.0