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I spent eleven years working on this Line Rider track

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Re: I spent eleven years working on this Line Rider track

#21
post #18

I think the ability for humans to build seemingly straight-forward and simple tools or building blocks that other humans then go on to create insanely complex things like this with is what sets us apart from every other species in existence.

I really appreciate this line of thought. It can be easy to brush stuff like this off as frivolous, but when you look at it from a more primitive perspective, it really is amazing, and it truly seems to me like art

"art" is the most basic common denominator that something can be called, and such a claim can not be challenged.

i think this was a monumental waste of time -- sorry art. he (pretty confident gender assumption) should have done something more productive for 11 years.

Re: I spent eleven years working on this Line Rider track

#22
post #20

Hi everyone, I made this! I already told my whole story in this article (if you'd rather watch a video essay about it: https://www.youtube.com/watch?v=CikpAHiPlmQ ) so not much more to add other than I'm still (slowly) working on Line Rider! If you have any questions here I am

hi conun long time listener first time caller here

question that I never got around to asking you when you were working on this: did the community meme about OII never being finished ever get to you? The line rider world is full of a lot of projects that never got completed (SamThePoor’s Cosmic Ultimatum, etc.). What kept you going on this, when so many other projects seemed to fizzle out, as the community kind of shrank and receded, before it really came back into the zeitgeist? I really respect the deliberation and thoroughness you take with each step when you start a project.

Re: I spent eleven years working on this Line Rider track

#24
post #18

Earlier quoted context omitted.

I really appreciate this line of thought. It can be easy to brush stuff like this off as frivolous, but when you look at it from a more primitive perspective, it really is amazing, and it truly seems to me like art

"art" is the most basic common denominator that something can be called, and such a claim can not be challenged. i think this was a monumental waste of time -- sorry art. he (pretty confident gender assumption) should have done something more productive for 11 years.

« Should have done something more productive »

Why?

Re: I spent eleven years working on this Line Rider track

#26
post #18

Earlier quoted context omitted.

I really appreciate this line of thought. It can be easy to brush stuff like this off as frivolous, but when you look at it from a more primitive perspective, it really is amazing, and it truly seems to me like art

"art" is the most basic common denominator that something can be called, and such a claim can not be challenged. i think this was a monumental waste of time -- sorry art. he (pretty confident gender assumption) should have done something more productive for 11 years.

It has been said time and time again, but I'll reiterate that time spent having fun is not time wasted. While many of the hackernews readers would like to think that we are machines, we aren't. I'm sure you've wasted lots of time on certain things over the years, so why the snide comment?

Re: I spent eleven years working on this Line Rider track

#27
post #18

Earlier quoted context omitted.

I really appreciate this line of thought. It can be easy to brush stuff like this off as frivolous, but when you look at it from a more primitive perspective, it really is amazing, and it truly seems to me like art

"art" is the most basic common denominator that something can be called, and such a claim can not be challenged. i think this was a monumental waste of time -- sorry art. he (pretty confident gender assumption) should have done something more productive for 11 years.

That the author wasted their time is purely your opinion, and really adds nothing to the conversation here. Why insult someone for doing something you don’t find interesting?

Re: I spent eleven years working on this Line Rider track

#28
post #26

Earlier quoted context omitted.

"art" is the most basic common denominator that something can be called, and such a claim can not be challenged. i think this was a monumental waste of time -- sorry art. he (pretty confident gender assumption) should have done something more productive for 11 years.

It has been said time and time again, but I'll reiterate that time spent having fun is not time wasted. While many of the hackernews readers would like to think that we are machines, we aren't. I'm sure you've wasted lots of time on certain things over the years, so why the snide comment?

I’d replace “having fun” with “doing something fulfilling”.

It has the same subjectivity but hits closer to why we regret some things and not others. Surfing is fun and fulfilling to me where cocaine is only fun but unfulfilling.

Re: I spent eleven years working on this Line Rider track

#29
After casually watching the progression from SWF, to Silverlight, to some overdone version on the Wii, it gives me warm fuzzy feelings that linerider.com is still hosting a down-to-earth (albeit modern) version.

I remember backing up the SWF version of line rider. And then they added a STRAIGHT LINE tool. No more abusing the right click menu! How far this game has come!

> After years of development, after some more collaboration with that Line Rider friend, and after connecting with the owners of Line Rider, it wound up becoming the official version on linerider.com. This version resolved many of the issues I had with the original version

I'm so curious to hear more about this. That's like a geek dream come true.

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