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Dusk is a 90s style shooter from the mind of a teenager (2016)

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21–30 of 114 posts

Re: Dusk is a 90s style shooter from the mind of a teenager (2016)

#22
post #2

Just the other day I was wondering whether these old games were just so much fun because I was much younger and it was simply something new and exciting to me, or whether there's something else to it. You know, sometimes less is more, if the game world is just about detailed enough that you can make out what things are supposed to be, you have to let the creative part of your brain do much more work to fill in the bl…

> You know, sometimes less is more, if the game world is just about detailed enough that you can make out what things are supposed to be, you have to let the creative part of your brain do much more work to fill in the blanks, which ultimately gives the final product that your consciousness consumes a more personal note, since it's filled with your fantasy.

Scott McCloud made the same point while discussing Abstraction in comics in his book 'Understanding Comics'. The more abstract the representation of a character is, the more easily a reader can project themselves onto that character and identify with it.

Re: Dusk is a 90s style shooter from the mind of a teenager (2016)

#23
post #22
post #2

Just the other day I was wondering whether these old games were just so much fun because I was much younger and it was simply something new and exciting to me, or whether there's something else to it. You know, sometimes less is more, if the game world is just about detailed enough that you can make out what things are supposed to be, you have to let the creative part of your brain do much more work to fill in the bl…

> You know, sometimes less is more, if the game world is just about detailed enough that you can make out what things are supposed to be, you have to let the creative part of your brain do much more work to fill in the blanks, which ultimately gives the final product that your consciousness consumes a more personal note, since it's filled with your fantasy. Scott McCloud made the same point while discussing Abstracti…

My school teacher also told us that anonymous, blank slate characters are often used to represent everyone, or the reader. This is what most people don't get about the Doom Guy or Gordon Freeman. If you try to fix it, you're actually breaking the quality.

This is highlighted in this video: "I Hate Immersive Sims" a.k.a. "Why is Half-Life 1 so compelling". https://www.youtube.com/watch?v=HByDGHl7PNc

Re: Dusk is a 90s style shooter from the mind of a teenager (2016)

#24

What I like about 90s shooters is how little fuss there is to get to the action. Doom, you launch it and can be killing things within 15 seconds. With modern shooters, it loading, loading, game selection, lobby, connecting, loading, cutscene, weapon selection, tutorial, realizing you need to grind to get better weapons, pay for better weapons, mission objectives, notified there's an update, enter your credentials, re…

I've been playing Ultimate Doom again and it's incredible how tight the experience is, the level design, the difficulty progression (of course I'm playing in Ultra Violence). I'm using the GZDoom frontend and I didn't have to configure it either, it automatically detected the WADs from the GOG installation folder.

I am _really_ enjoying it, even though I did play it in my teenage years already. Stoked to play Doom II for the first time when I'm done.

Re: Dusk is a 90s style shooter from the mind of a teenager (2016)

#25
post #9

I would recommend Amid Evil too. Amid Evil also imitates Quake, but much more focused on the aesthetics of it.

And Ion Fury, built on the venerable Build Engine of Duke Nukem 3D fame.

https://store.steampowered.com/app/562860/Ion_Fury/

Re: Dusk is a 90s style shooter from the mind of a teenager (2016)

#26
post #21

Civvie covered this one in depth, it seems to be a great game. Oh, and you can buy it at http://waste.money which is hilarious. (Edit: link seems to not lead to the steam page anymore) https://youtu.be/KiuC1DcgIMo

If you're a fan of old school FPS, Civvie 11 is a fantastic resource to spend an evening with. His Pro Doom/Blood/Duke Nukem/Daikatana (yikes!) series are an excellent walkthrough/documentary of each game in the series.

Re: Dusk is a 90s style shooter from the mind of a teenager (2016)

#27
post #16

Earlier quoted context omitted.

When there is a lack of information, our imagination works. It is taken to the extreme with roguelikes (with ASCII graphics) such as ADOM. Even now, Jupiter Hell (the successor of DoomRL) is less attractive for me because of its polished graphics. But I think that there is another aspect - polishing gameplay & pace. Contemporary shooters often have too many cutscenes, too many things to add to the story (and equipmen…

Which games do you use as reference for "Contemporary shooters", and did you actually play them? A pattern I see each time there are discussions about games, is to compare games in the past, actually played, with contemporary games, as observed in reviews or youtube videos (which, additionally, biases towards AAA-games, since they have more coverage). To answer the parent: > Just the other day I was wondering whether…

In my experience, after Doom, the pace of shooters started going down. Even Doom 3 was (IMHO) a cutscene horror. For me the only game in the spirit of Doom (with enemies attacking en masse, with meaningful weapons, without pretending there is some interesting story) was Painkiller. Otherwise, games got slower, even ones I otherwise enjoyed immensely (e.g. Half-Life).

Doom 2016 & Eternal are back to the game - with fast-paced mechanics, and (though, I cannot bear Doom Eternal demon piñata glitter, vide https://medium.com/@pmigdal/doom-2016-vs-doom-eternal-ui-sid...). Dusk has a nice, gloomy mood, fast (and respecting players - in terms of challenge and difficulty). Ultrakill has g(l)ory kill mechanics, IMHO better than from Doom Eternal (even if not as visually appealing).

> Second, one forgets very easily how games could have poor mechanics.

Mechanics is hard. Kudos to Szymanski for polishing the mechanics, not the story or graphics glitter.

> [T]here was one Carmack only. Today there are plenty.

Well, Carmack is unique. His focus and attention to detail are second to none. Plus, there was another John - Romero. In Doom, he was designing and obsessively tweaking all parameters. (To the extend, I compare these Johns to John Bell, and Albert Einstein. No, it is not a joke: https://crastina.se/theres-no-projects-like-side-projects/.).

Re: Dusk is a 90s style shooter from the mind of a teenager (2016)

#29

What I like about 90s shooters is how little fuss there is to get to the action. Doom, you launch it and can be killing things within 15 seconds. With modern shooters, it loading, loading, game selection, lobby, connecting, loading, cutscene, weapon selection, tutorial, realizing you need to grind to get better weapons, pay for better weapons, mission objectives, notified there's an update, enter your credentials, re…

My hypothesis is that many game designers have actually forgotten what makes a game fun. Games have become a cargo cult of sorts. Games have character levels, level ups and skill trees but why exactly? Does it make Project Warlock more fun? Certain game traits are replicated without thought.

In my opinion games won't "grow up" as a medium if game designers let others shame them into implementing stuff that doesn't make games better. Like, meaningful moral choices, versus a game letting you play in a number of creative ways. Making a fuss about non-lethal approaches to challenges. The more cutscenes and story you add to a game, the more it becomes a graphic novel. Games aren't about telling stories. They're about generating them. That's what games do best and no other medium can come close - not radio, not movies, not books. The best games are the ones with a ton of mods, with a vibrant community, speedrunners inventing challenges and categories by themselves rather than relying on a programmed system of achievements. No one complains about lack of a story in basketball, chess or soccer!

Games are more about acting than theatre (playhouse) is. Only a few people act in a play, the rest are watching. In a game, everyone expresses himself through actions. The core of a game is acting, in a simulated world or within a set of rules. Games are not about immersion - you can get immersed in a book or a movie. Immersion is just something many best games do.

Re: Dusk is a 90s style shooter from the mind of a teenager (2016)

#30

What I like about 90s shooters is how little fuss there is to get to the action. Doom, you launch it and can be killing things within 15 seconds. With modern shooters, it loading, loading, game selection, lobby, connecting, loading, cutscene, weapon selection, tutorial, realizing you need to grind to get better weapons, pay for better weapons, mission objectives, notified there's an update, enter your credentials, re…

I've been playing Ultimate Doom again and it's incredible how tight the experience is, the level design, the difficulty progression (of course I'm playing in Ultra Violence). I'm using the GZDoom frontend and I didn't have to configure it either, it automatically detected the WADs from the GOG installation folder. I am _really_ enjoying it, even though I did play it in my teenage years already. Stoked to play Doom II…

You've been gaslighted into believing that DooM is primitive and archaic. Simply put, DooM perfected what it set out to be. No one ever bested it in the visceral, action-packed shooter category. Maybe a game will do in the future, but the path doesn't lead through denialism. You could say Quake 3 was a pinnacle of the fast, brutal first person shooter, but it was a duel game at its core.
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