Amazing idea. Not sure how well this can work without a game client though. I'd love a hybrid where you play a video game of sorts , but a DM is actually running it .
Launch HN: StartPlaying.Games (YC W20) – Tabletop RPGs run by pro game masters
21–30 of 145 posts
Re: Launch HN: StartPlaying.Games (YC W20) – Tabletop RPGs run by pro game masters
#22This is awesome! GM/DM are a rare resource, and as a forever-DM, I would love using such services to be actually able to play. One thing I think would be a cool addition : play by post games. I'm not a native speaker and I'm always more comfortable in written games rather than spoken ones, mainly because of the highly specialized vocabulary that I don't recognize immediately when spoken. Of course, this could be role…
Re: Launch HN: StartPlaying.Games (YC W20) – Tabletop RPGs run by pro game masters
#23This is a really cool idea :)
Re: Launch HN: StartPlaying.Games (YC W20) – Tabletop RPGs run by pro game masters
#24built with Bubble, i see ;)
Re: Launch HN: StartPlaying.Games (YC W20) – Tabletop RPGs run by pro game masters
#25Re: Launch HN: StartPlaying.Games (YC W20) – Tabletop RPGs run by pro game masters
#26Looks really interesting, congratulations on the launch! It's been mentioned before, but the lack of any indication of timezone was kind of offputting.
Re: Launch HN: StartPlaying.Games (YC W20) – Tabletop RPGs run by pro game masters
#27Re: Launch HN: StartPlaying.Games (YC W20) – Tabletop RPGs run by pro game masters
#28This sounds great, my friends and I used to have a regular game night but busy schedules and a few people moving means now it's something we just kind of talk about doing on Roll20 or something. I already posted to our group to see if I can get them in a session!
Re: Launch HN: StartPlaying.Games (YC W20) – Tabletop RPGs run by pro game masters
#29I have a question about which system is better for a story-driven game for beginners.
Some context: I like RPG, but I have played exactly 4 times in the last 20 years. Last time I played it was D&D and my experience was it was more of a tactical game focused on combats than characters and story. It was about the squared map, knowing all the rules of your weapons and spells and trying to beat the GM in this game. All the rest seemed like cutscenes to the combat mini-games.
I didn’t enjoy this that much, especially since I do not know all the rules, limitations and possibilities of my weapons/spells.
I would prefer to develop a story together. A system where you don’t need a exact map with squares/hexagons to make decisions, for example. Where story and character decisions on what to do matter more than tactical decisions in combats.
Also, despite living story-driven games, I am not much into “acting” (doing voices, emotions and reactions like my character). Not sure if I have too many restrictions to find a good system or group here.
So, which system should I look for that it’s welcoming to beginners and story-driven?