Earlier quoted context omitted.
Do you think 60Hz is the right rate? Just seems like such a huge jump over 30. Does 48 make more sense?
In competitive play it makes a big difference. Each frame of a 60Hz game spans 16.66ms, while in a 30Hz game it's 33.33ms. Depending on how well the engine is coded, there will be at least one frame of latency between input and reactions, and maybe more. So we could be looking at the difference between 33 and 66 milliseconds of input latency, at least. This doesn't even consider latency from input to the computer, or…
One of the interesting things that can happen if you v-sync a game that's capped to 60FPS on a screen which has a refresh rate that is not a multiple of 60 (e.g. 70 or 100, etc) is the addition of mouse lag to the game (there's an added delay between moving the mouse and actually seeing the action happen on the screen).