Earlier quoted context omitted.
with that assumption, it gets easier to build an eye observing an eye....observing an eye observing a thing.
Neural network learning models are good, but it scales well only when NN watches a NN watching an NN being trained with a data.
WebGL Fluid Experiment (2014)
21–30 of 55 posts
Re: WebGL Fluid Experiment (2014)
#22all these simulators out there and still not one remake of plasma pong
http://anirudhjoshi.github.io/fluid_table_tennis/ No good for mobile, but perhaps someone could fix that.
Re: WebGL Fluid Experiment (2014)
#23Earlier quoted context omitted.
Neural network learning models are good, but it scales well only when NN watches a NN watching an NN being trained with a data.
To be sure that you're not a NN yourself, I should require you to draw a triangle.
Re: WebGL Fluid Experiment (2014)
#24Tangentially related: For a long time I've always been looking for some software for particle simulations that is free or even open source, easy to get started, and at least somewhat visual. I'm not doing anything like that professionally, just want to play around with a virtual wind tunnel for the fun of it. I'm thinking of something like Blender where I would click together a 3d mesh, "turn on" wind and see what ha…
Re: WebGL Fluid Experiment (2014)
#25Earlier quoted context omitted.
Given that the original commit is clearly a giant copy&pasta from somewhere else, not surprised there is little development or changes as time goes on
Oh, my bad, this the copy&pasta one https://paveldogreat.github.io/WebGL-Fluid-Simulation/
Re: WebGL Fluid Experiment (2014)
#26Re: WebGL Fluid Experiment (2014)
#27Earlier quoted context omitted.
http://anirudhjoshi.github.io/fluid_table_tennis/ No good for mobile, but perhaps someone could fix that.
There's a paid Android app linked from that page. You are technically correct that the [free] webpage indeed not work on mobile.
Re: WebGL Fluid Experiment (2014)
#28Re: WebGL Fluid Experiment (2014)
#29For people on iOS, here's another version with rainbow colors and multi-touch https://haxiomic.github.io/demos/rainbow-fluid/index.html
If you like this sort of thing and want to learn more about it I recommend checking out https://www.shadertoy.com/ for more demos and https://thebookofshaders.com/ for tutorials
And if GPU simulations is your thing then I think you'll enjoy what these two amazing guys are doing with shaders:
Re: WebGL Fluid Experiment (2014)
#30iOS not supported. Ridiculous that iOS doesn’t support WebGL 2.0