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WebGL Fluid Experiment (2014)

haxiomic.github.io

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Re: WebGL Fluid Experiment (2014)

#21
post #14
post #13

Earlier quoted context omitted.

with that assumption, it gets easier to build an eye observing an eye....observing an eye observing a thing.

Neural network learning models are good, but it scales well only when NN watches a NN watching an NN being trained with a data.

To be sure that you're not a NN yourself, I should require you to draw a triangle.

Re: WebGL Fluid Experiment (2014)

#22
post #10

all these simulators out there and still not one remake of plasma pong

http://anirudhjoshi.github.io/fluid_table_tennis/ No good for mobile, but perhaps someone could fix that.

There's a paid Android app linked from that page. You are technically correct that the [free] webpage indeed not work on mobile.

Re: WebGL Fluid Experiment (2014)

#23
post #21
post #14

Earlier quoted context omitted.

Neural network learning models are good, but it scales well only when NN watches a NN watching an NN being trained with a data.

To be sure that you're not a NN yourself, I should require you to draw a triangle.

[Triangle is distorted by unseen fluid]

Re: WebGL Fluid Experiment (2014)

#24

Tangentially related: For a long time I've always been looking for some software for particle simulations that is free or even open source, easy to get started, and at least somewhat visual. I'm not doing anything like that professionally, just want to play around with a virtual wind tunnel for the fun of it. I'm thinking of something like Blender where I would click together a 3d mesh, "turn on" wind and see what ha…

Specifically for fluid (and similar) you could have a play with mantaflow http://mantaflow.com/ it's relatively easy to build (you will need Qt and Python). Houdini (free apprentice version will work for fun) is great for particle effects and this sort of stuff as well https://www.sidefx.com/

Re: WebGL Fluid Experiment (2014)

#25

Earlier quoted context omitted.

Given that the original commit is clearly a giant copy&pasta from somewhere else, not surprised there is little development or changes as time goes on

Oh, my bad, this the copy&pasta one https://paveldogreat.github.io/WebGL-Fluid-Simulation/

That's the one I was thinking of, thank you.

Re: WebGL Fluid Experiment (2014)

#27
post #22
post #10

Earlier quoted context omitted.

http://anirudhjoshi.github.io/fluid_table_tennis/ No good for mobile, but perhaps someone could fix that.

There's a paid Android app linked from that page. You are technically correct that the [free] webpage indeed not work on mobile.

I'm fine with non free thanks both for the links and the tips!

Re: WebGL Fluid Experiment (2014)

#29
Hey, I feel bad for not updating this demo in 6 years! Back then it wouldn't run on iOS, today it could run with no trouble

For people on iOS, here's another version with rainbow colors and multi-touch https://haxiomic.github.io/demos/rainbow-fluid/index.html

If you like this sort of thing and want to learn more about it I recommend checking out https://www.shadertoy.com/ for more demos and https://thebookofshaders.com/ for tutorials

And if GPU simulations is your thing then I think you'll enjoy what these two amazing guys are doing with shaders:

- https://www.shadertoy.com/user/michael0884

- https://www.shadertoy.com/user/wyatt

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