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The UX of Lego Interface Panels

designedbycave.co.uk

21–30 of 41 posts

Re: The UX of Lego Interface Panels

#22

I don't see much of an objective pattern for placement along the organized-chaotic axis

To me that axis seems more legible-illegible than organized-chaotic. The panels on the top of the chart "read" as buttons and levers and things I'm already familiar with. The panels at the bottom have oddly particular layouts that don't seem familiar.

To see a 2x2 of order-chaos and legible-illegible as applied to brands, check out the K-Hole Brand Anxiety Matrix: http://khole.net/issues/03/

Re: The UX of Lego Interface Panels

#23

The nostalgia this post hinges on is amazing. I remember every one of the example pieces they show here. And what's amazing is many of them you'll find showing up in LEGO sets today. It's pretty rare LEGO makes single-use pieces, even really obscure pieces end up showing up randomly elsewhere.

Same! Thanks OP for the trip down the memory lane. I even remember which sets I got them from, for instance the yellow one with the "sonar" I got from this submarine: https://lego.brickinstructions.com/en/lego_instructions/set/... and the grey "consolidated interface" one with this jet: https://lego.brickinstructions.com/en/lego_instructions/set/...

Re: The UX of Lego Interface Panels

#24

I wish this article actually ditched Legos and used actual examples from existing UIs. There is something to be said about fighter jet cockpits, avionics controls, understanding of haptics in older cars, power plant control boards and subway control rooms, crane operator interface, bulldozer UI, CNC machine HMI and a whole bunch of UI systems that exist out side of consumer space. For some reason (I blame sci-fi auth…

> That said, iPhone is nice. It is rare exception, I don't know how Steve Jobs saw this, but this is perhaps his genius. iPhone + touchscreen interface totally makes sense.

He basically took an Asian tablet (these existed at the time), made it smaller and added phone capability. Funny thing is that almost nobody uses the phone capability anymore these days.

Re: The UX of Lego Interface Panels

#25

In my day (80s space Lego) we just had the one that looks like a screen of text with 3 buttons on the right. And the one that just had coloured rectangular buttons. And that was enough to run our space stations and LL928s. We didn't need any of that fancy stuff they've got now.

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Re: The UX of Lego Interface Panels

#26

In my day (80s space Lego) we just had the one that looks like a screen of text with 3 buttons on the right. And the one that just had coloured rectangular buttons. And that was enough to run our space stations and LL928s. We didn't need any of that fancy stuff they've got now.

The blue one with a white-on-green cross was definitely Space, too. Maybe a couple of others.

Putting them together like this and photographing them well really elevates them.

Re: The UX of Lego Interface Panels

#30

Are you a LEGO collector? Or how did you acquire all these panels?

I bought them all through BrickLink.com, you can search for and select individual bricks you want to buy. I think it took about 5 or 6 separate orders to different suppliers to get a good range.
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