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Interactive Generative Art

weavesilk.com

21–28 of 28 posts

Re: Interactive Generative Art

#21
Am I missing something? I get the impression something ran in-browser, and maybe site is in a low-functionality mode due to HN.

Or is this just a link to a paid app? Looks cool though. Art is worth paying for.

Re: Interactive Generative Art

#23
post #20

I played with this for ages in the peak of an LSD trip once... It was quite the experience. Some other fun "art toys" I like are: 1. https://29a.ch/sandbox/2011/neonflames/ 2. https://codepen.io/davidpanik/full/myMrLx/ 3. https://codepen.io/jackrugile/full/DGenc

Shameless plug, I have made one of these interactive toys as well:

https://neon.muffinman.io/

I fell in love with generative art this year, and it became my favorite thing to do. Neon is the first presentable thing I made.

Re: Interactive Generative Art

#24
post #20

I played with this for ages in the peak of an LSD trip once... It was quite the experience. Some other fun "art toys" I like are: 1. https://29a.ch/sandbox/2011/neonflames/ 2. https://codepen.io/davidpanik/full/myMrLx/ 3. https://codepen.io/jackrugile/full/DGenc

Throwing my hat into the ring here as well:

https://james.js.org/tiles/

The basic mode is a matrix of identical tiles spinning at different rates, creating complex organic motion out of a simple concept. There are two other modes and lots of fun parameters to play with!

Re: Interactive Generative Art

#25
post #20

I played with this for ages in the peak of an LSD trip once... It was quite the experience. Some other fun "art toys" I like are: 1. https://29a.ch/sandbox/2011/neonflames/ 2. https://codepen.io/davidpanik/full/myMrLx/ 3. https://codepen.io/jackrugile/full/DGenc

I'll share one of mine as well. It's a 1-d cellular automata simulator that randomly generates rules and tries to use nice colors. Click to see a new one, and the URLs it generates can be shared. However, that is the limit of interactivity (for now, it's actually meant to be a loose clone of Wolfram Tones but that is far from ready).

https://skulk.org/cell1d

Re: Interactive Generative Art

#26
Was researching GA for a business idea recently, here are some of the better resources I found.

A collection of my generative artwork, mostly with Processing in Python mode https://github.com/aaronpenne/generative_art

cutterkom/generativeart: Create Generative Art with R https://github.com/cutterkom/generativeart

kosmos/awesome-generative-art: Awesome generative art https://github.com/kosmos/awesome-generative-art

Programming Graphics I: Introduction to Generative Art | Joshua Davis | Skillshare https://www.skillshare.com/classes/Programming-Graphics-I-In...

Re: Interactive Generative Art

#27
post #25
post #20

I played with this for ages in the peak of an LSD trip once... It was quite the experience. Some other fun "art toys" I like are: 1. https://29a.ch/sandbox/2011/neonflames/ 2. https://codepen.io/davidpanik/full/myMrLx/ 3. https://codepen.io/jackrugile/full/DGenc

I'll share one of mine as well. It's a 1-d cellular automata simulator that randomly generates rules and tries to use nice colors. Click to see a new one, and the URLs it generates can be shared. However, that is the limit of interactivity (for now, it's actually meant to be a loose clone of Wolfram Tones but that is far from ready). https://skulk.org/cell1d

I like how space key also works and how browser navigation is supported so that when I accidentally click too many times, I can use the browser's back and forward buttons to navigate between recent patterns.

My current favourite: https://skulk.org/cell1d/#s22492231 . Is there any way to learn what are the rules for this pattern?

Re: Interactive Generative Art

#28
post #27
post #25

Earlier quoted context omitted.

I'll share one of mine as well. It's a 1-d cellular automata simulator that randomly generates rules and tries to use nice colors. Click to see a new one, and the URLs it generates can be shared. However, that is the limit of interactivity (for now, it's actually meant to be a loose clone of Wolfram Tones but that is far from ready). https://skulk.org/cell1d

I like how space key also works and how browser navigation is supported so that when I accidentally click too many times, I can use the browser's back and forward buttons to navigate between recent patterns. My current favourite: https://skulk.org/cell1d/#s22492231 . Is there any way to learn what are the rules for this pattern?

Sorry for the late response, I'm not used to not getting notifications for responses to my comments.

There is no simple way to get the rules for that CA. However, if you press Shift+Space, you get an alternative representation of the hash that lets you re-seed while keeping the same rule: https://skulk.org/cell1d/#c2:3:1,0,0,1,0,0,1,0:12;120;115,15...

This format is ad-hoc, but you can read it as such: The first number after #c is 2, which is the number of states. The second number, 3, is the size of the transition window. This tells us that this is a standard 1-d CA. The next 8 (2^3) numbers is the transition table. Interpreting it as binary (in reverse), we get the number (and rule) 73. http://atlas.wolfram.com/01/01/73/

The next couple of numbers are the colors used, and the final number is the seed. You can change this and the rules/colors will remain the same but the top row is re-randomized.

BTW: here is my favorite. I call it the coral reef: https://skulk.org/cell1d/#s54509032

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