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Luigi Model found in Mario 64 source code

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Re: Luigi Model found in Mario 64 source code

#23
post #7

Delete your unused code, people

# Nah, commenting out is better in case decisions are reversed. # Once it's deleted, there's no way to get it back. # Version control isn't reliable.

# JIRA: L-2401

# Dev-only code.

# Fixme: delete before release.

Re: Luigi Model found in Mario 64 source code

#24
It’s so interesting to see what didn’t quite make it into such culturally important works. It’s a shame that for most classic games, the source code will never be released. I wish that after a while, and things were no longer commercially viable, code would be released. I get that’s kinda how copyright was meant to work with books and similar, but the code is never published, so nobody has it to preserve it for posterity...

Re: Luigi Model found in Mario 64 source code

#25
post #6
post #3

Earlier quoted context omitted.

What are these theories? I always thought It was fairly well known Luigi (and a bunch of other things)was cut due to budget and limitations of the n64 carts. Not just in mario 64 but most n64 games. I'm honestly curious, i've never actually heard any theories about Luigi and mario 64 other than he just cut due to above mentioned reasons. Much like Yoshi.

There’s a whole mythology of Mario 64 conspiracy theories regarding Luigi, Wario, Wet-Dry World, and other things. Googling “Mario iceberg” will get you started. A lot of it is just bad fakes, so it’s not as entertaining as something built purely out of unused assets.

Thanks, this was a fun rabbithole.

Re: Luigi Model found in Mario 64 source code

#26
post #9

Earlier quoted context omitted.

For what reason?

As long as delete means "commit the deletion of unused files to source control", I agree. Though I don't know what kind of source control they had back then, and if they used it for such assets. In my opinion if something is not serving any current purpose in your code base it should be deleted from source control. The repo should be a reflection of the precise range of capabilities that you intend for the project to…

Lol it’s funny at a big company with a lot of repositories to search for “removed passwords” in all the repos git history... very interesting stuff to be found...

Re: Luigi Model found in Mario 64 source code

#28

It’s so interesting to see what didn’t quite make it into such culturally important works. It’s a shame that for most classic games, the source code will never be released. I wish that after a while, and things were no longer commercially viable, code would be released. I get that’s kinda how copyright was meant to work with books and similar, but the code is never published, so nobody has it to preserve it for poste…

As proven by the emulation scene, access to the source code isn't a requirement to preserve games.

Edit: Could someone downvoting explain what is wrong with my comment? We would all love to have source code of everything because that's what we like to dig into and hack on, it's also a fact that it isn't required if the goal is preservation.

Re: Luigi Model found in Mario 64 source code

#30

I love these discoveries but I dislike the guaranteed follow-up by game conspiracy theorists who don’t appreciate how games are built. For any game, the odds are that it has unused assets or partially completed systems that hit the cutting room floor.

Please tell us more. Why are the assets not simply deleted when the developers realize it's not needed, especially on a N64 cartridge to save space?
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