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City Map Generator – Create procedural American-style cities in the browser

maps.probabletrain.com

21–30 of 48 posts

Re: City Map Generator – Create procedural American-style cities in the browser

#22
post #19

I did an undergraduate project based on the same paper as this (not nearly the same quality, but similar enough if you squint). The procedural method used for this kind of generation is really powerful -- you usually see L-Systems being used to create basic sort of fractals but these sort of implementations can become pretty smart. For example, you can provide a height map of the terrain, and make it so that the road…

amazing models, especially cool is the pompeii one based on real footprints.

Re: City Map Generator – Create procedural American-style cities in the browser

#23
post #19

I did an undergraduate project based on the same paper as this (not nearly the same quality, but similar enough if you squint). The procedural method used for this kind of generation is really powerful -- you usually see L-Systems being used to create basic sort of fractals but these sort of implementations can become pretty smart. For example, you can provide a height map of the terrain, and make it so that the road…

I made a project like this too! Except it's not finished yet. Basically trying to turn the procedural buildings into a roguelike or something similar. https://andrewmanq.github.io/2020-05-28-new-buildings/

Re: City Map Generator – Create procedural American-style cities in the browser

#25
post #5

Earlier quoted context omitted.

Washington, DC? https://www.google.com/maps/place/Washington,+DC/@38.9099853...

There are circles in cities, but not (to my knowledge) circular sub-divisions as depicted on the site. That's something I associate with Europe, not America. In most of America, including Washington D.C., the circles are very quickly ironed back out into grids.

There are circles in cities, but not (to my knowledge) circular sub-divisions as depicted on the site

There's plenty of them in the western edge of Las Vegas.

Re: City Map Generator – Create procedural American-style cities in the browser

#26
post #21

Nitpick: I don't know of any American cities on the coast that have a road between housing and the sand. Certainly not a major road.

I don't know of any American cities on the coast that have a road between housing and the sand. Certainly not a major road.

Galveston, Texas.

Seattle, until recently. Though that wasn't sand, it was piers.

Re: City Map Generator – Create procedural American-style cities in the browser

#27
Oh my goodness I love this. My husband once told me that when I died he would upload my brain into a machine that was constantly playing Cities Skylines. This looks to be focused mostly on urban grid design; have you given thought to what a suburban generator might look like?

Re: City Map Generator – Create procedural American-style cities in the browser

#28

Rather than procedural, I wonder what it would look like if you wrote software to mash the vector data for several different randomly-chosen cities' openstreetmap data together.

Taken a step further, train an AI on existing cities and have it imagine a new one. Ideally, you could sketch a basic outline (this part is waterfront, this part is the downtown, this is on a hillside) and it would fill in the details.

Re: City Map Generator – Create procedural American-style cities in the browser

#29
post #8

Earlier quoted context omitted.

Washington, DC? https://www.google.com/maps/place/Washington,+DC/@38.9099853...

Also the Woodward plan for Detroit: https://www.recivilization.net/AmericanCityBuilding/215woodw...

> What's it all about? No one knows what Woodward was really thinking, but with the geometrical mania that blossomed with the birth of the United States, it should not be surprising to find a backwoods judge thinking along the same lines as architects of the Italian Renaissance.

Is this sarcasm? Am I being wooshed? The street plan is the same obvious Masonic imagery that's on the back of every Federal Reserve Note. Take a look at the incredibly beautiful Detroit Masonic Temple and imagine it as the "Eye" in the Eye of Providence that would have been the street layout:

https://en.wikipedia.org/wiki/Eye_of_Providence

https://en.wikipedia.org/wiki/Detroit_Masonic_Temple

And look where it is in Detroit compared to the tiny bit of the street plan that was implemented: https://www.google.com/maps/place/Masonic+Temple/@42.3351973...

Really cool; thanks for the link!

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