Earlier quoted context omitted.
Oh man, I loved this game! Any chance I can get it to run on my Mac?
You may have some luck with Wine or CrossOver. Unfortunately we don't currently test on macOS. Edit: I've been told that the removal of 32-bit support in the latest OS versions makes macOS support unlikely. The game uses some old proprietary DLLs (for some file formats) that are 32-bit only. Sorry :(
Worms Armageddon 3.8
21–30 of 148 posts
Re: Worms Armageddon 3.8
#22EDIT: Well you got it, maybe Linux with the next patch? :)
Re: Worms Armageddon 3.8
#23Earlier quoted context omitted.
> May I ask how come you are still working on the game? Out of sheer love for it? Yes, for the game and its community. After so many years of playing the game and being part of the community, it is now an inextricable part of ourselves. > Did you work on the "original" codebase before becoming a maintainer? No; I started playing Worms World Party maybe around 2004. In 2006 I started writing third-party add-ons for th…
That’s wonderful! Is the code open source{,able}? I used to play an old game called Underlight. When they shut it down, the owner sent me a CD with the codebase. To my eternal shame, I lost the code. It was so neat seeing the old hacks; it even overwrote the ebp register in an inner graphics loop, because apparently in the early 90’s that sort of thing made a big difference. Would love to get a glimpse at how worms’…
Re: Worms Armageddon 3.8
#24Earlier quoted context omitted.
> May I ask how come you are still working on the game? Out of sheer love for it? Yes, for the game and its community. After so many years of playing the game and being part of the community, it is now an inextricable part of ourselves. > Did you work on the "original" codebase before becoming a maintainer? No; I started playing Worms World Party maybe around 2004. In 2006 I started writing third-party add-ons for th…
That’s wonderful! Is the code open source{,able}? I used to play an old game called Underlight. When they shut it down, the owner sent me a CD with the codebase. To my eternal shame, I lost the code. It was so neat seeing the old hacks; it even overwrote the ebp register in an inner graphics loop, because apparently in the early 90’s that sort of thing made a big difference. Would love to get a glimpse at how worms’…
Unfortunately no. And, saying this as a big open source enthusiast (see profile), it would not do the game's community much good to be open-sourced right now (as the game relies almost entirely on security by obscurity to deal with multiplayer cheating). Open sourcing also would be unlikely to solve any big problems - e.g. native Linux / macOS support is not due to lack of motivation, but simply due to how much the game depends right now on Windows and other Microsoft APIs and libraries. We are however trying to move the codebase into a direction where as many of the same benefits can be achieved, such as refactoring the game logic into a portable core, and add scripting support to allow arbitrary customizations.
The question of whether the source code is open sourceable has also been raised, and unfortunately the answer is also no - my understanding is that parts of the code were written by a party under an agreement that precludes the source code being released.
Re: Worms Armageddon 3.8
#25Earlier quoted context omitted.
That’s wonderful! Is the code open source{,able}? I used to play an old game called Underlight. When they shut it down, the owner sent me a CD with the codebase. To my eternal shame, I lost the code. It was so neat seeing the old hacks; it even overwrote the ebp register in an inner graphics loop, because apparently in the early 90’s that sort of thing made a big difference. Would love to get a glimpse at how worms’…
> That’s wonderful! Is the code open source{,able}? Unfortunately no. And, saying this as a big open source enthusiast (see profile), it would not do the game's community much good to be open-sourced right now (as the game relies almost entirely on security by obscurity to deal with multiplayer cheating). Open sourcing also would be unlikely to solve any big problems - e.g. native Linux / macOS support is not due to…
(Also, don’t underestimate the power of people wanting to play worms on MacOS — it’s the type of thing I’d rewrite out of pure joy. But that’s not in the cards.)
Re: Worms Armageddon 3.8
#26Worms Armageddon maintainer here, AMA :) Here is a somewhat more nicely formatted list of highlights: https://worms2d.info/Worms_Armageddon_3.8_Features
Slightly offtopic: I haven't played Armageddon for a long time, but I assume the pace of Worms Armageddon is similar to Worms W.M.D. (which I'm playing on Switch), and it seems like there is a lot of waiting involved - just a few seconds here and there, but overall, it feels like the game could move at a much faster pace, especially when playing single player.
Do you know if this is a conscious decision (e.g. to keep people from burning through the available content through fast) or due to technical limitations (e.g. the AI actually has to think), or just happens to be that way?
A few seconds before the damage count shows up, a few seconds before the next enemy worm gets selected, the five-second countdown before the bot worm starts moving, a few seconds after the turn ends, a few seconds between the "machine gun destroyed" and the explosion etc. - would it be possible to add a "faster" mode? (Sorry if Armageddon has that, as I said, it's been a while.)
(For W.M.D. on the Switch, the long loading screens add to the waiting, but those sound a lot harder to avoid than the in-game delays.)
Re: Worms Armageddon 3.8
#27Earlier quoted context omitted.
> May I ask how come you are still working on the game? Out of sheer love for it? Yes, for the game and its community. After so many years of playing the game and being part of the community, it is now an inextricable part of ourselves. > Did you work on the "original" codebase before becoming a maintainer? No; I started playing Worms World Party maybe around 2004. In 2006 I started writing third-party add-ons for th…
How come this update was based on Armageddon and not the newer versions? (IMHO Armageddon was the best in the series so I'm happy, just curious)
https://worms2d.info/WA_vs_WWP
There is also Worms W.M.D., which we understand is based on Armageddon's source code, but that came out much later, and is still very different in terms of gameplay and style.
Re: Worms Armageddon 3.8
#28Earlier quoted context omitted.
That’s wonderful! Is the code open source{,able}? I used to play an old game called Underlight. When they shut it down, the owner sent me a CD with the codebase. To my eternal shame, I lost the code. It was so neat seeing the old hacks; it even overwrote the ebp register in an inner graphics loop, because apparently in the early 90’s that sort of thing made a big difference. Would love to get a glimpse at how worms’…
Is this the code https://www.reddit.com/r/MMORPG/comments/981nmi/underlight_a... ?
This brought back waves of nostalgia I haven’t felt for like a decade.
Re: Worms Armageddon 3.8
#29Worms Armageddon maintainer here, AMA :) Here is a somewhat more nicely formatted list of highlights: https://worms2d.info/Worms_Armageddon_3.8_Features
Thank you for keeping such an old game alive and awesome! Slightly offtopic: I haven't played Armageddon for a long time, but I assume the pace of Worms Armageddon is similar to Worms W.M.D. (which I'm playing on Switch), and it seems like there is a lot of waiting involved - just a few seconds here and there, but overall, it feels like the game could move at a much faster pace, especially when playing single player.…
I haven't played W.M.D., but from what I've seen from the streams, pacing definitely feels different. The delays are a part of it, and they do subjectively seem less forced in Armageddon. For another thing, W.M.D. introduces crafting, giving players at least something to do between turns - in Armageddon you've nothing to do but follow the action and mock your opponents' mistakes :D