24a2: An ultra-minimalist game engine
21–30 of 42 posts
Re: 24a2: An ultra-minimalist game engine
#22Nice! I think you could do a port of the classic Milton Bradley board game "You sunk my Battleship!" with this ;) https://en.wikipedia.org/wiki/Battleship_(game)
This framework is based on a game loop that runs an update on each frame which is more intended for real-time controls. I think a turn-based game like battleship is a different paradigm.
Re: 24a2: An ultra-minimalist game engine
#23One question: have you considered making it mobile friendly somehow? Given that all of the examples require arrow keys, it's a bit hard to demo on a phone.
Re: 24a2: An ultra-minimalist game engine
#24I love artificial constraints like this. Really forces you to innovate
And, in a sense, allows you to innovate, by lowering the bar you feel like you have to clear to make something of "quality."
Re: 24a2: An ultra-minimalist game engine
#25What's the a2 refer to?
Re: 24a2: An ultra-minimalist game engine
#26Also misses bleeps. Beep boop
Re: 24a2: An ultra-minimalist game engine
#27Re: 24a2: An ultra-minimalist game engine
#28I find that any game created with this game engine ends up being far more code-heavy and complex than it would be without using it. In my mind, this invalidates the argument of using an ultra-minimalist game engine at the first place...
What games have you seen that you feel are too code heavy, written using this engine?
Re: 24a2: An ultra-minimalist game engine
#29Is importing P5 a requirement for this engine to work? I know “minimal” can mean a lot of things to different people, but I don’t think it P5 adds much that you couldn’t trivially do without it in this case, and by stripping that dependency away you’d be able to make a very strong case for this being an ultra minimal engine.