One consideration is that dotnetnuke and umbraco target the enterprise so can be somewhat heavy weight. More modern CMSs are lighter weight. Orchard.net, for example is a .net mvc3 application whose core is very small and even the basic features are design as external modules.
SG Mastermind 1: Build from scratch or use existing software?
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Re: SG Mastermind 1: Build from scratch or use existing software?
#22I really think we should build the community first using one of the many tools out there before we start investing time into building something custom. Perhaps we can even use something like basecamp/campfire or talkerapp (I'm willing to pay for the initial costs personally). The community is the important part but I think something as simple as a Google Group would be enough to prove that it's a community that will…
Agree with grace 100%. Also signing NDAs might turn people away. I would try to be as casual and organic with this as possible to start with.
About the software, I'd usually go with the "use existing software" approach. However, with the specs outlined (game mechanics and so on) there's also a big risk on ending creating a big patch "hacking" the existing software.
A third option in between would be to use some kind of framework as Django (or Ruby) with as much already done apps for the functionality as possible. For example, a comparison page for forum appz solutions on Django: http://djangopackages.com/grids/g/forums/
Re: SG Mastermind 1: Build from scratch or use existing software?
#23Re: SG Mastermind 1: Build from scratch or use existing software?
#24If the need/desire to roll your own becomes an issue, Kickstarter could be a good way to look at funding this, seeing as there are already 400+ people wanting to see this happen, who I'm sure would all happily pitch in.
Re: SG Mastermind 1: Build from scratch or use existing software?
#25Earlier quoted context omitted.
Agree with grace 100%. Also signing NDAs might turn people away. I would try to be as casual and organic with this as possible to start with.
Also agree with grace. A simpler way to create and engage community (Google Groups, Posterous Groups, ...) may be enough for the early alpha stage. About the software, I'd usually go with the "use existing software" approach. However, with the specs outlined (game mechanics and so on) there's also a big risk on ending creating a big patch "hacking" the existing software. A third option in between would be to use some…
Re: SG Mastermind 1: Build from scratch or use existing software?
#26Re: SG Mastermind 1: Build from scratch or use existing software?
#27My company uses an install of Wordpress with the GTD theme (P2 Theme is also an option) for communication - it is basically a twitter/yammer clone. We have 20 people and it has been an awesome tool. Of course you can easily add forums (bbpress) and a ton of other functionality with 10k+ plugins available.
This could be built/ready in 1-2 days.
Re: SG Mastermind 1: Build from scratch or use existing software?
#28I vote for Open Source. I think everyone is champing at the bit to join and share with each other, so getting it off the ground fast is best.
Also, as others have already said, this seems to be a predominantly altruistic group, so funding a better solution later won't be an issue.
Re: SG Mastermind 1: Build from scratch or use existing software?
#29Re: SG Mastermind 1: Build from scratch or use existing software?
#30Convore?
When There's a clearer idea of the form the SG is going to take, BuddyPress is probably the best off the shelf solution since it's open source (free & constantly being improved) easy to set up (under 15 minutes now that it's a plugin) and easily customized with themes and plugins.
I've been using it for the past few months on client projects and it's been really awesome to work with, as well as easy to use for admins and users.