My dad has always talked about how much he loved having to draw his own maps for games like Labyrinth [0] and Asylum [1]. He just recently played Breath of the Wild and while he loved it, he mentioned how cool it would be to have to draw the map there. I love the spirit in this, great job! [0] https://en.wikipedia.org/wiki/Labyrinth_(1980_video_game) [1] https://en.wikipedia.org/wiki/Asylum_(1981_video_game)
Dungeon Scrawl: Old school maps in minutes
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Re: Dungeon Scrawl: Old school maps in minutes
#22Earlier quoted context omitted.
Actually, development started before Dyson's Photoshop product, and sure it leans on his style, but the hatching existed before and was popularised by him. It's a common style across many existing dungeon mapping tools, and just one of the styles offered by the tool.
I'm glad to hear that! The style is very popular in the drawn maps I've seen. I haven't been interested in maps for long and don't pay too much attention to digital map programs. I associate the style with Dyson, as that what I've heard other people do. I first saw you tweeting about the program after I saw Dyson's tweet and the Dungeon Scrawl site says the development began on May 8th, which is why I thought the tim…
The maps in the basic set use circles rather than lines for the hatching though.
Re: Dungeon Scrawl: Old school maps in minutes
#23Re: Dungeon Scrawl: Old school maps in minutes
#24Earlier quoted context omitted.
Is this somehow distinctive from Dragon Magazine / Dungeon Magazine from the late 80s in a way I'm not seeing? Or eg. the various TSR boxed settings with dungeons?
That cross-hatching-in-the-walls thing is fairly distinct, and I saw it immediately on Dyson's blog but not on a quick survey of old Dragon/Dungeon maps. That said, Dyson is clearly going for that aesthetic mostly, so it could be convergent evolution, and I'm hardly up to date on current styles for maps in other places.
Re: Dungeon Scrawl: Old school maps in minutes
#25Earlier quoted context omitted.
I'm glad to hear that! The style is very popular in the drawn maps I've seen. I haven't been interested in maps for long and don't pay too much attention to digital map programs. I associate the style with Dyson, as that what I've heard other people do. I first saw you tweeting about the program after I saw Dyson's tweet and the Dungeon Scrawl site says the development began on May 8th, which is why I thought the tim…
I was hand-drawing cross-hatched style maps on graph paper in the early 90s when I was a teenager running my own campaigns, and I certainly don't claim to have invented it either.. Mine didn't look quite so good though. ;-)
Re: Dungeon Scrawl: Old school maps in minutes
#26I've been kicking around an idea that would also require a similar sort of browser-based drawing tool. Is there a good library for building these, or do I start with a blank ?
Re: Dungeon Scrawl: Old school maps in minutes
#27My dad has always talked about how much he loved having to draw his own maps for games like Labyrinth [0] and Asylum [1]. He just recently played Breath of the Wild and while he loved it, he mentioned how cool it would be to have to draw the map there. I love the spirit in this, great job! [0] https://en.wikipedia.org/wiki/Labyrinth_(1980_video_game) [1] https://en.wikipedia.org/wiki/Asylum_(1981_video_game)
"HEARTS, CLUBS, DIAMONDS, SPADES: PLAYERS WHO SUIT Muds" http://mud.co.uk/richard/hcds.htm
Essentially: exploring is one dimension of fun, and some people enjoy it even more when it's hard (ie:no automap).
I remember playing Eye of the Beholder with a friend, one of us on map duty, the other controlling the game...
Re: Dungeon Scrawl: Old school maps in minutes
#28I've been kicking around an idea that would also require a similar sort of browser-based drawing tool. Is there a good library for building these, or do I start with a blank ?