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Tell HN: Google bans my game for referencing Covid-19, which I designed in 2017

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21–29 of 29 posts

Re: Tell HN: Google bans my game for referencing Covid-19, which I designed in 2017

#23
post #2

The heavy hand of Google strikes down another. Don't you know that you aren't allowed to say wrongthink words or think wrongthink thoughts? Please try again, but this time try a little harder to please the Google. Only CDC approved persons are allowed to allude to or speak of the single largest thing people happen to currently be talking about. Pick up that can.

What we need is Google Play Store alternatives.

There are several alternatives, not to mention you can sideload APKs.

Re: Tell HN: Google bans my game for referencing Covid-19, which I designed in 2017

#24

Google is not the steward of our civil rights, they just want our money. Once they've got your money, it's their way or the highway. If you enter a one-sided business agreement that gives you no leverage over your opposite you should know what to expect and not be surprised when it happens. Not reading the fine print before you sign is your risk to take. If you want control, don't give it away.

If you want to make a commercial game without using an App Store, you have no choice without having absolutely massive funding. Look what epic is having to spend to get established on pc

Re: Tell HN: Google bans my game for referencing Covid-19, which I designed in 2017

#25
post #22

alternative play store instead of supporting the alphabet for too long. is only about care and communication example https://f-droid.org/ ;-) xD

I am sure that is very appealing for game developers who want to be able to make their games full time

Re: Tell HN: Google bans my game for referencing Covid-19, which I designed in 2017

#26
post #23

Earlier quoted context omitted.

What we need is Google Play Store alternatives.

There are several alternatives, not to mention you can sideload APKs.

Not commercially viable ones for small devs who need to make a living

Re: Tell HN: Google bans my game for referencing Covid-19, which I designed in 2017

#27

My general advice is to make your software portable. If you target android platform, you can at least distribute the APK for people to install; If you target iPhone, I suppose your target audience may not jailbreak the phone just to play the game, so the proprietary app store becomes the only practical option; If you target the web platform, boom, you can distribute the game to almost all of your target audience.

Unfortunately, too hard it is too monetize a game on a web.

I see people downloading games on their phones without thinking but don't know anyone who paid for a web-only game.

Re: Tell HN: Google bans my game for referencing Covid-19, which I designed in 2017

#28
post #17

My general advice is to make your software portable. If you target android platform, you can at least distribute the APK for people to install; If you target iPhone, I suppose your target audience may not jailbreak the phone just to play the game, so the proprietary app store becomes the only practical option; If you target the web platform, boom, you can distribute the game to almost all of your target audience.

That's true, but unfortunately in reality you don't have any other viable places to distribute your game because the market is already monopolized. If you want to reach the biggest userbase you must release your product in the most popular stores. What is the best place to release premium android game? Google Play - biggest userbase, integrated payment, integrated with your google account.

Besides Google Play Store, you can spread the game in game forums. Like reddit. You can also place ads of your game on FB/IG/search engines.

And personally, I never permit the games I play to access my Google account. I even disabled Google Game on my device and blacklist the domains in nextdns.io

Re: Tell HN: Google bans my game for referencing Covid-19, which I designed in 2017

#29
post #27

My general advice is to make your software portable. If you target android platform, you can at least distribute the APK for people to install; If you target iPhone, I suppose your target audience may not jailbreak the phone just to play the game, so the proprietary app store becomes the only practical option; If you target the web platform, boom, you can distribute the game to almost all of your target audience.

Unfortunately, too hard it is too monetize a game on a web. I see people downloading games on their phones without thinking but don't know anyone who paid for a web-only game.

You see people download free games without thinking. Less of them still don't think if it's a paid game right?
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