Does anyone know how they do the “virtual object insertion” demonstrated in the paper summary video? Can that be somehow done on the network itself, or is that a diagnostic for scene accuracy by performing SFM on network output?
I'm pretty sure they're rendering a depth channel and compositing it in.
NeRF: Representing scenes as neural radiance fields for view synthesis
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Re: NeRF: Representing scenes as neural radiance fields for view synthesis
#22As they say in ML, representation first -- and this is one of the most natural and elegant ways to represent 3D scenes and subjective viewpoints. Great that it works into a rendering environment such that it's E2E differentiable.
This is the first leap toward true high-quality real-time ML-based rendering. I'm blown away.
Re: NeRF: Representing scenes as neural radiance fields for view synthesis
#23And we are all supposed to become AI developers this decade?!
Come back Visual Basic all is forgiven :-)
Re: NeRF: Representing scenes as neural radiance fields for view synthesis
#24Could someone ELI5, please?
Re: NeRF: Representing scenes as neural radiance fields for view synthesis
#25I'd also like to see what it does when you give it multiple views of scenes in a video game. Some from the direct pictures and some from pictures of the monitor.
Re: NeRF: Representing scenes as neural radiance fields for view synthesis
#26Could someone ELI5, please?
Smart, high-dimensional interpolator.
Re: NeRF: Representing scenes as neural radiance fields for view synthesis
#27Could someone ELI5, please?
If you give it a bunch of photos of a scene from different angles, this machine learning method lets you see angles that did not exist in the original set. Better results than other methods so far.
Take it one more step further and make model B create photos from some text description similar to the one described in https://news.ycombinator.com/item?id=22640407 (although that one does 3D designs using voxels)
Re: NeRF: Representing scenes as neural radiance fields for view synthesis
#28This blows my mind. This is probably a naive thought; This technique looks like it could be combined with robotics to help it navigate through its environment. I'd also like to see what it does when you give it multiple views of scenes in a video game. Some from the direct pictures and some from pictures of the monitor.