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Principles of Icon Design

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Re: Principles of Icon Design

#22
Off-topic question: I see a lot of new posts coming from .cc websites. What is the appeal that .cc provides? Is it that the content is released under Creative Commons? That's not the case here. What kind of messaging or symbolism or underlying meaning one is aiming for when they are going for a .cc domain?

Re: Principles of Icon Design

#24
post #3

If I could lodge a complaint to all the UI designers: please stop making all the icons look the same in order for them to have the same "style." If I'm looking at a grid of essentially identical white-on-black pictograms with overlapping forms composed entirely of outlines with no variation in thickness or stroke, then you might as well just use actual words at that point.

As a general rule icons take up less horizontal space than actual words describing what they do, which is why designers prefer to use icons.

[deleted]

Re: Principles of Icon Design

#25
post #14
post #3

If I could lodge a complaint to all the UI designers: please stop making all the icons look the same in order for them to have the same "style." If I'm looking at a grid of essentially identical white-on-black pictograms with overlapping forms composed entirely of outlines with no variation in thickness or stroke, then you might as well just use actual words at that point.

In icon sets, variations in stroke thickness is a bad idea, without changing the context. People who can't evaluate design issues would simply categorise the product as "something's off here", or "I don't trust this". Your iconography has an impact at a deeper level.

That doesn't invalidate GP's points. A collection of B&W icons with similar base shapes (circle, square, rectangle) and no contrast is terrible for using the interface. Each icon needs a distinctive element, be it color, weight or shape, to make it stand out from the other icons near it.

If you're designing a B&W icon set, at least make sure that each one has a very eye-catchinge, different outline.

Re: Principles of Icon Design

#26
post #9

In the 10+ years I've been running a UI/UX design firm for software companies, I've come to the conclusion that icon design, is not very different from logo design and brand design. A Nike swish logo by itself, without context of the brand we have with it today, is just a random piece of graphic. The pixels itself are worth practically nothing. But because when we see the Nike logo, we feel something (Athleticism, mo…

Very insightful comment. You nailed it.

Re: Principles of Icon Design

#27
I really like the design of Heroes of Might and Magic 2 spells:

https://www.pngkit.com/png/detail/204-2044131_spells-heroes-...

Clear, quite colorful, and they communicate the spell function well. In the worst case, they're easy to memorize. I still like the black&yellow style.

HOMM1 is also good.

Heroes of Might and Magic 3 made them more decorative, but they're still clear: https://www.spriters-resource.com/resources/sheets/38/41309....

HOMMIV spells - what do these do? https://images.gog-statics.com/e0b6ea10a02d03060d95cb9f79ebc...

Might and Magic Heroes 5 - you need an art historian to figure these out. http://www.heroesofmightandmagic.com/heroes5/spells.shtml

Re: Principles of Icon Design

#28
post #9

In the 10+ years I've been running a UI/UX design firm for software companies, I've come to the conclusion that icon design, is not very different from logo design and brand design. A Nike swish logo by itself, without context of the brand we have with it today, is just a random piece of graphic. The pixels itself are worth practically nothing. But because when we see the Nike logo, we feel something (Athleticism, mo…

There are a lot of interesting case studies I remember reading about logos about 15-20 years ago, where the big thing was dropping the company name from the logo and using the logo image only. A couple of the examples I recall are target, Starbucks and maybe McDonald's. A lot of this was justified on "globalism", to your point, where the logo conveyed the brand universally unlike a company name or tag line.

One thing to be aware of with both names and logos, is potentially what the name/logo may mean in other places throughout the world.

Re: Principles of Icon Design

#29

Earlier quoted context omitted.

You can use a icon just to rappresent fat (like this one https://www.flaticon.com/premium-icon/fat_1951542 ) and put it next to a person like a emblem in a similar way to this: https://www.iconfinder.com/icons/2740474/personal_protection... hope i did convey the idea. edit: You should probably use a icon like this one https://www.iconfinder.com/icons/830113/character_figure_man... for the person instead the one i lin…

The problem of using words in an icon is that it only means anything for the people who speak that language.

you're right! The icon i selected was an example, i intended to use the drop like shape, without the word. I now realize it wasn't at all clear.

But even without the text it still has some problems, since without context you may think it mean body hydratation level or blood, unless you use colors (yellow, blue and red ) to distinguish between them, but even then, they are not always available/possible and pose accessibility problems, for visually impaired (is the correct word?) etc...

you could also use the text, if you target a specific locale, or also localizing the icons may make sense.

Since i don't know where this icons will be used i don't know what the best solution and i don't have a perfect solution.

I hope I have explained myself better.

edit: grammar

Re: Principles of Icon Design

#30
post #8

The author has criticised the design of the "electric power steering system warning light" icon without suggesting a better alternative. What's the point of criticizing then? Some concepts are easier to depict literally, others are not. The most important part about the car icons is the color: an orange icon means you can go, a red icon means you must immediately stop.

The one that entertained me was the water temp warning icon - an icon that’s at least 50 years old. Its meaning is as well (if not more) established as the floppy disk as save.
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