Building a business that relies on a platform you can’t function without is irresponsible. It’s not just bad for you because of how fragile it makes your business but it’s also bad for everyone else because it normalizes it and makes building stable businesses harder.
What's the alternative for native mobile apps today? Roll your own smartphone OS? And yes, I'm deeply frustrated with Apple and Google for so forceably locking everyone into their walled gardens.
Microsoft cut off game maker's revenue stream, so he built his own replacement
21–30 of 62 posts
Re: Microsoft cut off game maker's revenue stream, so he built his own replacement
#22Earlier quoted context omitted.
What's the alternative for native mobile apps today? Roll your own smartphone OS? And yes, I'm deeply frustrated with Apple and Google for so forceably locking everyone into their walled gardens.
Because I know if it weren’t for Apple I would be downloading Random software from the Internet from an unknown developer and giving them my payment information.....
Or is trust a forgotten skill nowadays?
Re: Microsoft cut off game maker's revenue stream, so he built his own replacement
#23Earlier quoted context omitted.
What's the alternative for native mobile apps today? Roll your own smartphone OS? And yes, I'm deeply frustrated with Apple and Google for so forceably locking everyone into their walled gardens.
And what are you going to do about it? I'm researching Google-free LineageOS and checking out Librem's smartphone...
Now, if we could get some major carriers and/or retailers backing Librem, that could be interesting. I'm not holding my breath, though.
Re: Microsoft cut off game maker's revenue stream, so he built his own replacement
#24Earlier quoted context omitted.
Because I know if it weren’t for Apple I would be downloading Random software from the Internet from an unknown developer and giving them my payment information.....
What's wrong with that? Much excellent software is still purchased in just this way Or is trust a forgotten skill nowadays?
With the tight security of iOS and to a lesser extent Android, I know a random app can’t do anything except what I give it permission to do.
I’ll download and try any random crap on my iOS device, I’m very careful about what I install on my computer. Right now, my home computer has nothing more than the standard development tools. My other computer has Office, Vuze (for uhh downloading Linux distros), and a Plex server.
When you can’t even trust the competence of companies like Google (https://support.google.com/chrome/thread/15235262?hl=en) not to screw up your computer or well known companies like Zoom not to install an auto reinstalling backdoor in your computer (https://www.zdnet.com/article/zoom-defends-use-of-local-web-...), I’m very wary of installing anything unnecessary on my computer.
Re: Microsoft cut off game maker's revenue stream, so he built his own replacement
#25Earlier quoted context omitted.
Because I know if it weren’t for Apple I would be downloading Random software from the Internet from an unknown developer and giving them my payment information.....
What's wrong with that? Much excellent software is still purchased in just this way Or is trust a forgotten skill nowadays?
The problem is everyone else: the non-experts. People pay Apple and Google (indirectly) to curate and moderate their respective app-stores.
Remember how about 10-7 years ago the web was covered in ads for various DVD/video/movie conversion software? A small number of companies selling thin wrappers around ffmpeg or DirectShow (often but not always bundled with spyware or other crapware even if you paid for it) that only did one specific conversion (e.g. “DivX to H.264 Converter Pro 2009” and “WMV to MPEG-4 Converter Ultimate 2010” etc). I’d really rather not go back to those days for apps for my phone - or anyone else’s phone because then I’ll be roped into fixing people’s phones (instead of their desktops) and Apple will be there laughing all the way to the bank after they get rich selling a phone platform that’s stress-free to consumers because they moderate and curate their App Store.
Re: Microsoft cut off game maker's revenue stream, so he built his own replacement
#26I don't feel bad for the game developer. Its business model is to publish simple classic games, but with ads.
>Its business model is to publish simple classic games, but with ads. Is this not precisely what Microsoft is doing? I haven't played game of solitaire since Windows 7 because I'm not going to watch a 15-30 second preroll video advertisement in order to play the Microsoft Solitaire Collection. And I'm certainly not going to pay monthly to avoid ads for games that used to be included with the OS without advertisements…
Re: Microsoft cut off game maker's revenue stream, so he built his own replacement
#27Earlier quoted context omitted.
>Its business model is to publish simple classic games, but with ads. Is this not precisely what Microsoft is doing? I haven't played game of solitaire since Windows 7 because I'm not going to watch a 15-30 second preroll video advertisement in order to play the Microsoft Solitaire Collection. And I'm certainly not going to pay monthly to avoid ads for games that used to be included with the OS without advertisements…
Have you considered that perhaps it's not the ad itself but that it just takes a 15-30 seconds of a delay to maybe realize that you're about to waste your time / ease your boredom that maybe keeps you from playing?
Re: Microsoft cut off game maker's revenue stream, so he built his own replacement
#28Building a business that relies on a platform you can’t function without is irresponsible. It’s not just bad for you because of how fragile it makes your business but it’s also bad for everyone else because it normalizes it and makes building stable businesses harder.
Re: Microsoft cut off game maker's revenue stream, so he built his own replacement
#29No, this is not acceptable, and holding it up as a Good Thing that it's being perpetuated is stupid.
Microsoft have seen the writing on the wall (because it's been there for, I dunno, at least a decade?) and are saying 'you have to have an actual workable fucking business model now, k?'
Re: Microsoft cut off game maker's revenue stream, so he built his own replacement
#30"People don't consider my games worth what I spent to make them, so I'll sneak in adverts too so I don't have to charge them more and pop their little bubble, so they can continue thinking games are this cheap because the sticker price is still low." No, this is not acceptable, and holding it up as a Good Thing that it's being perpetuated is stupid. Microsoft have seen the writing on the wall (because it's been there…