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Video Gaming Will Take Over

matthewball.vc

21–30 of 310 posts

Re: Video Gaming Will Take Over

#21
post #6

Earlier quoted context omitted.

> FPS gaming with a keyboard and mouse isn't coming with you on your phone for the morning commute, and no amount of technology is going to change that because the main barrier is you won't want to play that game on your morning commute with a bunch of people around you, noise, and being unable to immerse yourself (even for reasons as simple as needing to remember to get off at your stop). PUBG and Fortnite are both…

And I've seen a fair number of peeps playing minecraft on ipad too, so you have a point. They are separate, partitioned instances of the games though, tailored for the format.

They are not. Fortnite and Minecraft have cross-play with consoles and PC.

Re: Video Gaming Will Take Over

#22
post #5

Video gaming has already taken over? Are there media formats that rival it from a revenue standpoint?

The article is contrasting it with just general TV (or movies/shows/netflix/etc...) Basically video, but non-interactive.

I had the same feeling though, I didn't know what "Video Gaming" was taking over (my immediate thought was non-video gaming and quickly decided that betting at a horse race or a slot machine wasn't the comparison at hand here.

Re: Video Gaming Will Take Over

#23
Is number of users/percent of addressable market going up, or just spend from the same existing userbase?

(I did some strategic search-on-page-ing, but didn't find anything addressing it, and as a non-gamer, the breathless excitement about the topic was exhausting)

I get the general impression that 'casual gaming' (which takes me back to the bad old days of Zynga) was bringing in new users by the truckload, but I don't really feel it "in the real world"

Re: Video Gaming Will Take Over

#24
post #6

Earlier quoted context omitted.

> FPS gaming with a keyboard and mouse isn't coming with you on your phone for the morning commute, and no amount of technology is going to change that because the main barrier is you won't want to play that game on your morning commute with a bunch of people around you, noise, and being unable to immerse yourself (even for reasons as simple as needing to remember to get off at your stop). PUBG and Fortnite are both…

And I've seen a fair number of peeps playing minecraft on ipad too, so you have a point. They are separate, partitioned instances of the games though, tailored for the format.

It's a separate adaptation of the game engine, but your account, purchased items, friends list, etc all carries across, so the only thing that doesn't transfer is an ongoing game.

Re: Video Gaming Will Take Over

#25

>Cloud gaming means you will be able to take your game “everywhere” and avoid dreaded 20-minute updates before you can start playing. Doubt. In the same way that movies on PSP had this idea in mind but fell flat on it's face, games are strongly tied to the format and environment in which you consume them. FPS gaming with a keyboard and mouse isn't coming with you on your phone for the morning commute, and no amount o…

Honestly what games have 20 minute updates so often? I havent played a game like that in a while. I can only think of MMOs doing this. I agree as well though, keyboard and mouse is the superrior interface for me.

I was surprised/annoyed by this as a very casual gamer—my sister lent me her Xbox One a few weeks ago, and I have a copy of Halo (Master Chief Collection). I wanted to play it for a few minutes just to relive some memories from Halo CE and see how the remastered graphics looked.

It took like 20 minutes for the game to copy from the disc to internal storage (luckily her Xbox had some free space!), and then it spent another 10 or so downloading an update/patch.

Back when I remember playing Sega, Nintendo, etc. (even Xbox 360, which was the last console I owned), it was a matter of plugging in a cartridge/disc, turning on the system, and playing the game after a few boot screens.

In the end, I only got about 20 minutes of time to play the game since it was night and I had to be up early to help the kids. The experience didn't make me anxious to buy a modern gaming system.

Re: Video Gaming Will Take Over

#26
post #6

Earlier quoted context omitted.

> FPS gaming with a keyboard and mouse isn't coming with you on your phone for the morning commute, and no amount of technology is going to change that because the main barrier is you won't want to play that game on your morning commute with a bunch of people around you, noise, and being unable to immerse yourself (even for reasons as simple as needing to remember to get off at your stop). PUBG and Fortnite are both…

And I've seen a fair number of peeps playing minecraft on ipad too, so you have a point. They are separate, partitioned instances of the games though, tailored for the format.

I think this is at least partly a generational thing. Kids and teenagers seem to be much more willing than my peers to play demanding games on mobile, and to play them in public.

It sort of makes sense, since anyone my age or older didn't _really_ have access to serious mobile games growing up.

Re: Video Gaming Will Take Over

#27
post #6

>Cloud gaming means you will be able to take your game “everywhere” and avoid dreaded 20-minute updates before you can start playing. Doubt. In the same way that movies on PSP had this idea in mind but fell flat on it's face, games are strongly tied to the format and environment in which you consume them. FPS gaming with a keyboard and mouse isn't coming with you on your phone for the morning commute, and no amount o…

> FPS gaming with a keyboard and mouse isn't coming with you on your phone for the morning commute, and no amount of technology is going to change that because the main barrier is you won't want to play that game on your morning commute with a bunch of people around you, noise, and being unable to immerse yourself (even for reasons as simple as needing to remember to get off at your stop). PUBG and Fortnite are both…

I was going to say the same thing except with Call of Duty as my example.

Having never played an FPS on my phone, I had to download Call of Duty to see how it worked, being a heavy kb+m FPS player in my youth.

Played a dozen or so rounds in a couple weeks. It worked surprisingly well with plenty of skill gap between the players.

A couple years ago I also tried a MOBA on my phone wondering how that could possibly work on such a small tap-input device

Turns out mobile screen + tap input game UX is well-explored and polished territory.

Now all I want to see is Crusader Kings or Europa Universalis on a phone and I'll agree that nothing is impossible.

Re: Video Gaming Will Take Over

#28

Earlier quoted context omitted.

Honestly what games have 20 minute updates so often? I havent played a game like that in a while. I can only think of MMOs doing this. I agree as well though, keyboard and mouse is the superrior interface for me.

I was surprised/annoyed by this as a very casual gamer—my sister lent me her Xbox One a few weeks ago, and I have a copy of Halo (Master Chief Collection). I wanted to play it for a few minutes just to relive some memories from Halo CE and see how the remastered graphics looked. It took like 20 minutes for the game to copy from the disc to internal storage (luckily her Xbox had some free space!), and then it spent an…

Oh right, console gamer problems. I guess cloud gaming will make them happy, I really hope it doesn't bleed over into PC gaming.

Re: Video Gaming Will Take Over

#29
post #20

The author has an unusual water cooler. I pulled the viewership stats and well under two percent of the population watches "The Bachelor", so in somewhat more than 49 times out of 50, a water cooler discussion about legacy media would be met with "huh?". According to some Google research, there are typically around eight million concurrent fortnite players, which implies for every two people watching The Bachelor, th…

> The odds of a water cooler conversation about "So... tilted towers, or the dusty divot?" are about 50% more likely to be successful than something Bachelor inspired like "So... Peter or Colton?"

You're assuming that Bachelor watchers and fornite players are randomly distributed across water coolers, when they clearly aren't. For instance: water cooler conversations about the Bachelor may typically be extremely successful because the only people who watch it are in environments with a concentration of other fans. There are lots of other variables at play.

IMHO, videogames aren't going to take over, they're just going further increase media fragmentation in certain demographic categories.

Re: Video Gaming Will Take Over

#30
I agree with most of this, except that I think comparing video game services to video streaming services is misleading. As the author points out, video game content can have a much longer lifespan than linear content, so people skip around a lot less. If you like crime TV shows you can watch all the episodes of a crime TV show and then try another show and another show and there is an ongoing demand for similar content.

If you like Fortnite you play more Fortnite. You might try another game like Fortnite, but only one or two games and you are probably going to settle on one. Same if you are a fan of CoD, GTA, Madden, etc. In general you are not trying a new game every month the way you might see a new movie or read a new book.

There are some gamers on Steam who try lots and lots of different games all the time. Everything well reviewed, things on sale.. etc. My kids are like that. But gamers like that are rare. 95% of the people on Steam play two games or one exclusively.

Therefore I don't see a rise of services that are like "Netflix" for gamers. Digital DRM channels like Steam, Origin, Epic, etc. will continue to thrive because they let you buy the thing you really want. I question the long term major success of things like Apple Arcade. People who will pay for games want to pay for the game they want most. They don't mind getting other games, but having a library to sample is of dubious value. I can see the point if you are a parent and you are buying for your kids so it will continue.

Otherwise I think this article is great. Yay gaming industry!

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