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Your cyberpunk games are dangerous (2015)

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21–30 of 48 posts

Re: Your cyberpunk games are dangerous (2015)

#21
post #19

Earlier quoted context omitted.

I've become increasingly interested in collecting RPGs this past year and I've noticed that Portugeuse seems to be one of the next biggest translation targets, though mostly from people in Brazil, not Portugal. No idea why, just something that's become apparent.

> mostly from people in Brazil, not Portugal. In Brazil and Portugal, Portuguese is the highly dominant language, but Portugal only has about 11M people and Brazil has about 207M. More people means more creative output (generally)

people just don't understand how big brazil is. the area is only a half million sq mi smaller than the continental us or china.

1 Russia 6.6 million square miles 2 United States 3.8 million square miles 3 Canada 3.8 million square miles 4 China 3.7 million square miles 5 Brazil 3.3 million square miles 6 Australia 2.9 million square miles

Re: Your cyberpunk games are dangerous (2015)

#22
post #19

Earlier quoted context omitted.

I've become increasingly interested in collecting RPGs this past year and I've noticed that Portugeuse seems to be one of the next biggest translation targets, though mostly from people in Brazil, not Portugal. No idea why, just something that's become apparent.

> mostly from people in Brazil, not Portugal. In Brazil and Portugal, Portuguese is the highly dominant language, but Portugal only has about 11M people and Brazil has about 207M. More people means more creative output (generally)

Creative output as well as revenue stream. A saturated 11m market of Europeans (that have a birthrate lower than 2) is nothing to a thirsty 207m that is mostly young people. Especially with games that are cheap to play (pen, paper, book) instead of a CPC6128.

Re: Your cyberpunk games are dangerous (2015)

#23

> After a gradual dawning of awareness, he asks the computer, “Is this a game… or is it real?” With the aplomb of a delusional college student wandering the steam tunnels, imaginary sword in hand, the computer replies, “What’s the difference?” Hmmm, I have never met this perspective. An AI might be limited in perceiving reality in addition to being much stronger intellectually. A dangerous mix I would say. Imagine “S…

[deleted]

Re: Your cyberpunk games are dangerous (2015)

#24
post #3

“increment on May 11, 2015 [-] Yeah, ultimately I think the Internet today is a lot more open and a lot more beneficial to liberal society than any network was in 1990. I understand why you gag at that, but, I can imagine much, much worse outcomes than we got.” How fast things change.

>Yeah, ultimately I think the Internet today is a lot more open and a lot more beneficial to liberal society than any network was in 1990.

Yes, but not from how it was in 1999.

Re: Your cyberpunk games are dangerous (2015)

#25
post #8
post #7

Earlier quoted context omitted.

I miss a time when people read articles before commenting on them. Just skimming the introduction could have told you that the title is not a reflection of an argument forwarded by the article.

What time was that? Humans have always taken shortcuts.

The idea that "human society/culture/habbit was always the same in X aspect" is as ludicrous as "human society/culture/habbit is always changing in X aspect".

Re: Your cyberpunk games are dangerous (2015)

#26
post #10

GURPS Cyberpunk is still available as a PDF and interestingly, is still the best generic cyberpunk toolkit ever printed. http://www.warehouse23.com/products/gurps-classic-cyberpunk

How does it compare to Cyberpunk 2020? I wanna run a cyberpunk campaign for my friends next year and wanted to understand which ruleset and setting is most fun. We already play a lot of DnD.

Re: Your cyberpunk games are dangerous (2015)

#27
post #19

Earlier quoted context omitted.

I've become increasingly interested in collecting RPGs this past year and I've noticed that Portugeuse seems to be one of the next biggest translation targets, though mostly from people in Brazil, not Portugal. No idea why, just something that's become apparent.

> mostly from people in Brazil, not Portugal. In Brazil and Portugal, Portuguese is the highly dominant language, but Portugal only has about 11M people and Brazil has about 207M. More people means more creative output (generally)

But Portugal is a pretty developed nation, which also usually equates to greater creative output.

Re: Your cyberpunk games are dangerous (2015)

#28
post #7

Games are dangerous? What bs.

I miss a time when people read articles before commenting on them. Just skimming the introduction could have told you that the title is not a reflection of an argument forwarded by the article.

I miss the time when headlines could give you a rough approximation of the content of the article rather than just designed to catch clicks based on knee-jerk responses.

A headline should be a one sentence summary of the article.

Re: Your cyberpunk games are dangerous (2015)

#29
post #19

Earlier quoted context omitted.

I've become increasingly interested in collecting RPGs this past year and I've noticed that Portugeuse seems to be one of the next biggest translation targets, though mostly from people in Brazil, not Portugal. No idea why, just something that's become apparent.

> mostly from people in Brazil, not Portugal. In Brazil and Portugal, Portuguese is the highly dominant language, but Portugal only has about 11M people and Brazil has about 207M. More people means more creative output (generally)

Ancient Greece is an interesting counterexample to this. A few thousand artists, poets, playwrights , mathematicians and philosophers managed to create the foundations of western civilization, arguably more cultural output than subsequent civilizations that had 100x or 1,000x the population.

Knowing that, it’s easy to see why the fascination with that time period has been so widespread and long-lasting.

Re: Your cyberpunk games are dangerous (2015)

#30
post #10

GURPS Cyberpunk is still available as a PDF and interestingly, is still the best generic cyberpunk toolkit ever printed. http://www.warehouse23.com/products/gurps-classic-cyberpunk

How does it compare to Cyberpunk 2020? I wanna run a cyberpunk campaign for my friends next year and wanted to understand which ruleset and setting is most fun. We already play a lot of DnD.

GURPS for me is the quintessential cyberpunk role playing experience. Its gritty realism suits the genre way better, in my opinion, than systems like Cyberpunk 2020. The bionics / cybernetics systems and point based character creation really opens things up for creating the kind of character you want versus being stuck in an archetype that the genre defines. GURPS is an amazing toolbox for simulating a lot of gritty and deadly combat. A lot of people don't like that you can calculate what you need to roll in order to shoot a person in their left eye as you drive past at night on your motorcycle and prefer a more abstract system. In that case, I'd move towards the Apocalypse World system. It's a much more modern role playing experience without a lot of the issues that GURPS or D&D style games face.

http://apocalypse-world.com/pbta/games/title/The_Sprawl

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