This looks really cool, but on Arch it does not compile because libgnomeui is not a thing that seems to exist anymore. Hasn't anyone made some modern port of this?
LavaPS: Top, Implemented as a Lava Lamp (1995)
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Re: LavaPS: Top, Implemented as a Lava Lamp (1995)
#22I relish when something gets a thoughtful graphical representation.. would be nice to have it in a more advanced 3d shape...maybe something like that could be done in unreal engine/blender, driving isosurfaces blobs. Too bad software inventions are so emepherals.. won't have it working in 30 years , or less though.
I wonder how the 3D rendering would affect top's own resource utilization -- for example, if it might cause the visualization to always be present as a large blob inside its own visualization.
Re: LavaPS: Top, Implemented as a Lava Lamp (1995)
#23This looks really cool, but on Arch it does not compile because libgnomeui is not a thing that seems to exist anymore. Hasn't anyone made some modern port of this?
libgnomeui-dev was available in wheezy sources. But I had an issue with #include in src/linux/proc/ps.h. Replace it by #include for successful compilation.
const_str.hh: In static member function
‘static void const_str::safe_free(const char*)’:
const_str.hh:33:61: error: ‘free’ was not declared in this scope
static void safe_free(const char *s) { if (s) free((void*)s); }
^
I'd love to get this working - currently running Ubuntu 14.04 LTS, soon to be updated to Ubuntu 18.04 LTS.Suggestions?