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Robokill: Superb new Flash game from News.YC members

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21–30 of 84 posts

Re: Robokill: Superb new Flash game from News.YC members

#21
Very impressive! Unfortunately, I can't give any higher praise than "a well-executed dungeon-crawler with style." I'm having a blast now, but I get the impression I won't look back after beating it.

In many ways, this sci-fi, shooting, dungeon-crawling RPG reminds me of "Virus Hunter," a walk-through example used in the Game Design program of "Cybercamp," which I enrolled in when I was 10. Is there some common inspiration I'm not familiar with? I highly doubt Virus Hunter had much originality...

As a comic side-note, I initially thought the Light weapons meant they fired light as their projectile.

P.S.: I must compliment the decision to jump straight from one mission to the next. I initially told myself I'd stop after beating mission 1, but, with the game offering no natural breaking point (e.g.: "Congratulations! Save and continue?" or some other kind of pop-up exposition or prompt -- an analogous phenomenon: it's easier to put down a book between chapters than one paragraph into the next chapter) , I found myself telling myself "I'll stop after beating this mission." As mission 3 rolled around, I found it hard to force myself to quit. It's the game designer's job to get the players addicted, and you certainly succeeded there!

Re: Robokill: Superb new Flash game from News.YC members

#22
post #7

This is quite impressive! An only usability detail: why do you need all users to approve access to the file system, if that functionality is only required for saving games? I'm sure most users will be scared by that banner.

That's a Flash problem - you can possibly use more space than the 100k default if you have five profiles, and Flash will fail silenty when trying to write to it unless you ask for the block up front. And the Flash prompt is pretty badly worded - it's just the Flash cookies that it's talking about! The whole thing has driven me crazy... Edit: Oh, I see what you mean about waiting until the user saves. The game saves t…

To answer your last question, yes. I had no idea my game was being saved until I read your comment.

Re: Robokill: Superb new Flash game from News.YC members

#23
I love the game. My only problem with it is that when Flash gets busy (lots of items on the screen), the controls get sticky. I've fallen off the side several times because I let go of a button while Flash was bogged down and it didn't register... so I kept going in that direction.

I'm on a dual 2ghz G5 with a gig of ram, running in Safari, in case you're curious.

As a side note, I'm an AS3 coder and though I love my current job that has nothing to do with games, it's stuff like this that makes me entertain thoughts of game development. I'm gonna go read the technical notes from your link now....

Re: Robokill: Superb new Flash game from News.YC members

#26
OK I checked it out. And by checked it out I mean spent three hours and beat the first four missions. What an awesome game. Smooth gameplay, intuitive UI, etc. Thanks for that.

One idea I have -- cut the demo off after the first two missions. I'm kind of burnt out on the game right now and needing a break; not in the mood to buy the game and play it some more. After two missions I was deep into it and most likely to convert into a sale.

Re: Robokill: Superb new Flash game from News.YC members

#29

How do I save my game? If I can't, then I'll have to leave my browser open. Don't want to risk going to the main menu without knowing what will happen.

If you go to the main menu you can start at whatever mission you are on, but not mid mission

Re: Robokill: Superb new Flash game from News.YC members

#30
post #19

Fun game, but it's missing the huge boss battles that made Smash TV so awesome (Seriously, if you want to up your conversion rates on purchases, make that last room in Episode 4 an onslaught to remember instead of four easily disposable dorks).

Before I walked into the objective room on the first mission, I had a little fear in my stomach like I always get before a big boss battle. Then I walked in and it was nothing and I was disappointed. Like waiting in line to ride the roller coaster and getting stuck on the merry-go-round.
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