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If Logged into Facebook, Oculus VR Data Will Now Be Used for Ads

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21–30 of 194 posts

Re: If Logged into Facebook, Oculus VR Data Will Now Be Used for Ads

#22
post #15

Earlier quoted context omitted.

It is not exactly clear to me whether you are down playing the implications or not, but lets assume you are: If this weren't invasive, they wouldn't be doing it. What use would random data be to Facebook? Also, it is irrelevant: if I buy a VR set I want to use it for whatever I see fit, not get hooked into some data collection machine. How is it that we have come to accept that in order to use products, that we buy e…

I'm not. I believe that this kind of data in combination with machine learning makes for the perfect storm. While users may not understand the difference from before.

Sounds like machine learning in this case would lead to GIGO as essentially automated superstition. It would get what, use time, how much time is spent moving using it and maybe height data and try to map to products the advertisers want to sell?

Re: If Logged into Facebook, Oculus VR Data Will Now Be Used for Ads

#23
post #4

A surprise to exactly nobody. When are people going to stop rewarding the exploitative behavior of Facebook and its offspring?

Yes. However, it is not apparent which inferences are possible to make with this kind of sensor data. How invasive might this become?

As invasive as they can convince people to buy

Re: If Logged into Facebook, Oculus VR Data Will Now Be Used for Ads

#25
post #14
post #6

And this is the reason I never touch anything that has a connection to Facebook. No surprise really but it irks me as I wanted the rift some time ago but then Facebook bought it. Luckily it seems like Valve Index will be a good alternative.

Valve won't collect data?

Valve doesn't make money the way Facebook makes money. The incentives for how to use the data are much different.

Re: If Logged into Facebook, Oculus VR Data Will Now Be Used for Ads

#26

A surprise to exactly nobody. When are people going to stop rewarding the exploitative behavior of Facebook and its offspring?

the problem, as i see it, is not with data collection itself. because the larger public 1. does not care 2. does not seem concerned. 3. the collected data is deemed harmless to the user. what worries me is the sampling itself. or how diverse the sample is. using VR users data to draw any conclusion is misrepresenting the larger population. now if we are all into VR or use it, this might be different...

Why is it a problem that facebook gets skewed data when spying on its users? It won’t give me any sleepless nights, that’s for sure.

Re: If Logged into Facebook, Oculus VR Data Will Now Be Used for Ads

#27
post #4

A surprise to exactly nobody. When are people going to stop rewarding the exploitative behavior of Facebook and its offspring?

Yes. However, it is not apparent which inferences are possible to make with this kind of sensor data. How invasive might this become?

The article talks about 3D maps of user's environment. One can infer what kind of furniture and home appliances you have and use, for example.

Re: If Logged into Facebook, Oculus VR Data Will Now Be Used for Ads

#29
When I bought an Oculus Quest, the fact that Oculus is owned by Facebook was slightly bothersome, but I honestly don't care a whole lot about this particular data at this particular time (basically just game playing).

It's Facebook Horizon[1] that's the worrisome thing. I'm pretty sure they're trying to build the OASIS from Ready Player One.

[1]: https://www.oculus.com/facebookhorizon/

Re: If Logged into Facebook, Oculus VR Data Will Now Be Used for Ads

#30
post #24
post #21

John Carmack steps down from being CTO, and a month later this happens.

Now which one was the cause, and which was the effect?

I mean I don't remember him being loudly against this. It could be more of a difference of priorities. But it's still interesting. Even if they're not directly connected, two big changes in a row could mean there are more to come.
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