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Facebook To Make ‘Facebook Credits’ Mandatory For Game Developers

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21–30 of 43 posts

Re: Facebook To Make ‘Facebook Credits’ Mandatory For Game Developers

#21
post #3

If they start allowing the sale of non-digital goods on Facebook, they had better drop the 30% cut. That'll never fly with retailers, no matter how much exposure their Page gets them. Current payment processors take about $0.10 per transaction.

If they start allowing the sale of non-digital goods on Facebook, they had better drop the 30% cut Agreed, 30% is a ludicrous amount for anything outside of Facebook. Now, if they could offer comparable rates to PayPal, I for one would sign up overnight. Is it that crazy to think that they could topple PayPal's current monopoly on low-end[0] payments? [0] I couldn't think of a better way to describe it, but if you ar…

if you aren't based in the USA, UK, Australia etc, there aren't a lot of options for getting your first buck for your web app etc.

http://flattr.com? They hail from Sweden, and are quite eurocentric.

Re: Facebook To Make ‘Facebook Credits’ Mandatory For Game Developers

#22
post #9

Earlier quoted context omitted.

At a 30% cut, I find that hard to believe.

Good point, but keep in mind they have 500M+ users. Almost everyone willing to buy into virtual currency is already on Facebook

What does having a Facebook account have to do with being willing to use a virtual currency? I'm willing to use virtual currency and have a Facebook account, but I'll never use Facebook's credit system. I don't want Facebook to know what I'm buying.

Re: Facebook To Make ‘Facebook Credits’ Mandatory For Game Developers

#23
post #21

Earlier quoted context omitted.

If they start allowing the sale of non-digital goods on Facebook, they had better drop the 30% cut Agreed, 30% is a ludicrous amount for anything outside of Facebook. Now, if they could offer comparable rates to PayPal, I for one would sign up overnight. Is it that crazy to think that they could topple PayPal's current monopoly on low-end[0] payments? [0] I couldn't think of a better way to describe it, but if you ar…

if you aren't based in the USA, UK, Australia etc, there aren't a lot of options for getting your first buck for your web app etc. http://flattr.com ? They hail from Sweden, and are quite eurocentric.

flattr.com? They hail from Sweden, and are quite eurocentric.

I've only had a brief look, but it seems like a fairly unsatisfactory way of implementing billing for a web app. I accept that I could be missing something obvious - can you let me know if I've got it wrong? :)

Re: Facebook To Make ‘Facebook Credits’ Mandatory For Game Developers

#24
post #21

Earlier quoted context omitted.

if you aren't based in the USA, UK, Australia etc, there aren't a lot of options for getting your first buck for your web app etc. http://flattr.com ? They hail from Sweden, and are quite eurocentric.

flattr.com? They hail from Sweden, and are quite eurocentric. I've only had a brief look, but it seems like a fairly unsatisfactory way of implementing billing for a web app. I accept that I could be missing something obvious - can you let me know if I've got it wrong? :)

You're right, I'm sorry.

It lets you transfer small amounts on the web, but it's not for billing.

Re: Facebook To Make ‘Facebook Credits’ Mandatory For Game Developers

#25
post #3

If they start allowing the sale of non-digital goods on Facebook, they had better drop the 30% cut. That'll never fly with retailers, no matter how much exposure their Page gets them. Current payment processors take about $0.10 per transaction.

FaceCash (http://www.facecash.com), which my company runs, takes only 1.5%. We're not in any way affiliated with Facebook, but our system does use an image of your face to verify identity at the point of sale.

Re: Facebook To Make ‘Facebook Credits’ Mandatory For Game Developers

#26
post #19

Does anyone else see "(techcrunch.com)" at the end of the submission title and think of the boy who cried wolf? This may be true but, for me, TechCrunch has gotten to the point where anytime I see one of their headlines I think it's sensationalist linkbait and I'm better off assuming what they're writing is exaggerated or simply not true. As for the claim, it may be true but I really don't think it matters and this i…

MS doesn't have portable gaming. Sony's PSP is pretty much dead from a lot of their stupid choices. The NDS has a huge foothold and is an overall _better_ gaming option, and the 3DS looks promising.

Apple will get the market of $3 casual games, but that market does not have a huge overlap with the DS demographic, and where it does, there is less barrier for an iPhone owner to get a DS than there is for a DS owner to get an iPhone -- you can get a used DS for less than a monthly AT&T iphone bill.

Not to mention that the DS is much cheaper than an iPhone, and has multiplayer/networking built in.

Apple is doing fine, and will continue to do so, but they are absolutely not going to unseat the DS any time soon.

[ As a comparison, there have been ~60 million iphones sold, and about 135 million NDS, while iPhone adoption is strong, it has a way to go to just bowl over nintendos foothold. ]

Re: Facebook To Make ‘Facebook Credits’ Mandatory For Game Developers

#27
post #15

Right now the vast majority of Credits are spent on gaming, but it’s very likely that Facebook will eventually begin allowing third-party websites to offer a ‘Pay With Facebook’ option, and that may include everything from digital content to physical goods. Why would physical goods sellers use an upstart payment platform that takes a 30% transactional cut when there are tons of established financial firms who will do…

I guess the idea is that if FB has your card details it'll be a bit like Facebook Connect and will lower transaction friction. Which is exactly what Paypal does. Except - and it's quite incredible really - as a purchaser I'd trust Paypal much more than I trust Facebook, I don't want my purchase history being sold along with all my other personal data thankyou.

The idea of trusting something less than Paypal is amazing, go Facebook!

Re: Facebook To Make ‘Facebook Credits’ Mandatory For Game Developers

#28
post #26
post #19

Does anyone else see "(techcrunch.com)" at the end of the submission title and think of the boy who cried wolf? This may be true but, for me, TechCrunch has gotten to the point where anytime I see one of their headlines I think it's sensationalist linkbait and I'm better off assuming what they're writing is exaggerated or simply not true. As for the claim, it may be true but I really don't think it matters and this i…

MS doesn't have portable gaming. Sony's PSP is pretty much dead from a lot of their stupid choices. The NDS has a huge foothold and is an overall _better_ gaming option, and the 3DS looks promising. Apple will get the market of $3 casual games, but that market does not have a huge overlap with the DS demographic, and where it does, there is less barrier for an iPhone owner to get a DS than there is for a DS owner to…

Why are you comparing the DS to the iPhone when the elephant in the room is the iPod Touch?

An 8GB iPod Touch is cheaper than the pricing of the 3DS. For completeness we're looking at $249 for a 3DS and $170 for a DSi [1].

What's more a typical new release 3DS game will sell for $30+. Compare that to the typically Honestly I've never played a DS so I really don't know but are the games really that much better to not feel the heat from Apple? We're talking an order of magnitude difference in game costs and not too dissimilar hardware costs.

[1]: http://www.bestbuy.com/site/Nintendo-DS/Nintendo-DS-Hardware...

Re: Facebook To Make ‘Facebook Credits’ Mandatory For Game Developers

#29
If/when they do launch a "Pay with Facebook" feature, I'm sure they're aware that they'll have to come up with a fee schedule that's competitive with existing vendors like Paypal. I wonder if that would force them to lower their take on Facebook apps as well, or if they could finagle a way around that...

Re: Facebook To Make ‘Facebook Credits’ Mandatory For Game Developers

#30
post #9

Earlier quoted context omitted.

At a 30% cut, I find that hard to believe.

Good point, but keep in mind they have 500M+ users. Almost everyone willing to buy into virtual currency is already on Facebook

How many users do Mastercard or Visa have?
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