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I built a wind map with WebGL (2017)

blog.mapbox.com

21–27 of 27 posts

Re: I built a wind map with WebGL (2017)

#23
post #15

Author here — very happy to see this resurfacing on HN! So, ask me anything!

I am just adding a second thanks for all the work you've done for the mapping community. I've made a decent amount of spatial apps over the years, and they wouldn't be possible without your work with Mapbox GL JS, Leaflet and the algorithms you've shared.

Re: I built a wind map with WebGL (2017)

#24
post #23
post #15

Author here — very happy to see this resurfacing on HN! So, ask me anything!

I am just adding a second thanks for all the work you've done for the mapping community. I've made a decent amount of spatial apps over the years, and they wouldn't be possible without your work with Mapbox GL JS, Leaflet and the algorithms you've shared.

Thank you very much!

Re: I built a wind map with WebGL (2017)

#26

(This is a bit off-topic from the subject of the article about particular methodology of rendering data as opposed to usage of these kind of wind maps) I worked on X’s project loon in operations for a spell. We were interacting with balloons in flight regularly. The referenced nullschool wind map was unendingly useful. Something I always wanted for using nullschool or other similar publicly available “tools” was more…

I think this is actually doable — the GFS data this project pulls from has a lot of levels, see for example here https://nomads.ncep.noaa.gov/cgi-bin/filter_gfs_0p25.pl?dir=...
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