Author here — very happy to see this resurfacing on HN! So, ask me anything!
I built a wind map with WebGL (2017)
21–27 of 27 posts
Re: I built a wind map with WebGL (2017)
#22Author here — very happy to see this resurfacing on HN! So, ask me anything!
Re: I built a wind map with WebGL (2017)
#23Author here — very happy to see this resurfacing on HN! So, ask me anything!
Re: I built a wind map with WebGL (2017)
#24Author here — very happy to see this resurfacing on HN! So, ask me anything!
I am just adding a second thanks for all the work you've done for the mapping community. I've made a decent amount of spatial apps over the years, and they wouldn't be possible without your work with Mapbox GL JS, Leaflet and the algorithms you've shared.
Re: I built a wind map with WebGL (2017)
#25Re: I built a wind map with WebGL (2017)
#26(This is a bit off-topic from the subject of the article about particular methodology of rendering data as opposed to usage of these kind of wind maps) I worked on X’s project loon in operations for a spell. We were interacting with balloons in flight regularly. The referenced nullschool wind map was unendingly useful. Something I always wanted for using nullschool or other similar publicly available “tools” was more…
Re: I built a wind map with WebGL (2017)
#27Author here — very happy to see this resurfacing on HN! So, ask me anything!