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Spatial Interfaces

johnpalmer.site

21–29 of 29 posts

Re: Spatial Interfaces

#21
post #9

Oi. I’m guessing the author is young and doesn’t know that much work was put into spatial UI in the 80s/90s and flopped for good reason: we might live in a 3D world, but that doesn’t mean computers should emulate that... the world doesn’t change dynamically in front of me like with a computer. Turns out that computers are hard and complicated, and simplifying their interaction works best. That and most of these probl…

There's new ways today to interact with digital media than in the 80's and 90's, and it's a little short-sighted to say "some smart people tried it a while ago so leave it alone." Deep learning was a cool but impractical idea in the 80's and 90's. In-browser payments were laughed out of the room when Netscape and Microsoft tried proposing them to banks and credit card firms in the 90's. Part of what the author is say…

>There's new ways today to interact with digital media than in the 80's and 90's, and it's a little short-sighted to say "some smart people tried it a while ago so leave it alone."

It's the core idea that is bad, so the passage of time won't really change much...

We might built real-world like 3D-UIs to view with Oculus-style goggles, but 3D UIs in the 2D monitor / desktop (outside of gaming and modeling) has been proven a bad idea time and again.

Re: Spatial Interfaces

#22
post #8

>It seems that the only way to build an app that replicates the full functionality a deck of cards is to build a 3D simulation or game. Model the cards in 3D and put them on a 3D table. As long as you have controls for reaching out and picking up the cards, and moving them in space, you can do anything you can do in real life. Unless you also want to enable castle building, no, I think a 3D interface would only add u…

Tabletop Simulator [1] provides a pretty functional 3D interface for playing board and card games. It has easy commands for shuffling and dealing cards, to one or to multiple players, and it gives each player a hand which allows them to prevent others from peeking at their cards in an otherwise unrestricted 3D environment.

Early on in the history of TTS it was pretty clumsy but it's gotten much nicer since they added scripting facilities to let you automate game setup.

[1] https://en.wikipedia.org/wiki/Tabletop_Simulator

Re: Spatial Interfaces

#23
I don’t think computers will be a good place for digital spatial interaction until there is a tactile element. Haptic holograms seem promising, or some kind of nano/graphene sphere ‘goo’ can provide a meaningful digital interface in meatspace.

Re: Spatial Interfaces

#24
post #20

The Sococo example is bang on. I used it for a contract way back and the spatial interface is extremely useful. Teams colocate virtually, dedicated meeting rooms, etc. The problem is the software is _so bad_. Someone like Zoom needs to buy this and fix the software.

I am not zoom, but I will try to fix it ! Please tell us all your worries about it

Re: Spatial Interfaces

#25
post #20

The Sococo example is bang on. I used it for a contract way back and the spatial interface is extremely useful. Teams colocate virtually, dedicated meeting rooms, etc. The problem is the software is _so bad_. Someone like Zoom needs to buy this and fix the software.

I am not zoom, but I will try to fix it ! Please tell us all your worries about it

It's just not polished.

Re: Spatial Interfaces

#26
I was going to comment about an older link that came up about skeuomorphic interfaces in Apple's apps, but I didn't want to look it up. Now, I just ran into a video with multiple layers of it within the first 23 seconds that I've watched it. So, I switched tabs back over here:

Caravan to Midnight interview on John & Yoko

https://www.youtube.com/watch?v=NJBwsaRmNgQ

I remember now thinking about it when talking to a friend about why he doesn't like electric cars. The acceleration lacks the intensity, mostly sonically as we discussed. And I said we could skeuomorphicly add it back in.

Re: Spatial Interfaces

#28
post #2

we're working on a 3d avatar-based communication platform at mozilla called Hubs (hubs.mozilla.com) that is predicated on the idea that shared spatial awareness and use of media in a shared space will be a common utility in the future, especially in VR + AR.

Holy shit! This is incredible. This was a product I've been dreaming about making, I can't believe it already exists. I wish I'd seen this before!

Re: Spatial Interfaces

#29
post #2

we're working on a 3d avatar-based communication platform at mozilla called Hubs (hubs.mozilla.com) that is predicated on the idea that shared spatial awareness and use of media in a shared space will be a common utility in the future, especially in VR + AR.

Holy shit! This is incredible. This was a product I've been dreaming about making, I can't believe it already exists. I wish I'd seen this before!

Awesome! Feel free to join our discord if we can help! https://discord.gg/wHmY4nd
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