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Game Source Code Collection

archive.org

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Re: Game Source Code Collection

#21
post #17
post #13

Earlier quoted context omitted.

The problem is these work owners are using archive.org to play both sides of the argument, even worse consider the Tibetan Buddhist Resource Centern they digitized works they didn’t author, don’t own any rights to for the works that are 100s of years old, and then put them up on Archive.org under DRM. How is that in any way ethical to take someone’s work and do that? https://archive.org/details/buddhist-digital-resou…

Are you sure they don't own the rights? When you create a "derivative work" of a work under copyright, you're creating a new work that "samples" the original, and then asserting your own copyright to it—that's why you need a license from the rightsholder in the first place, to allow you to claim those IP rights on the derivative work. In the case of a public-domain work, if you create a "derivative work" from it, you…

> Also, there might be a more interesting consideration at play in this particular case: if a work is never published, then AFAIK, it never enters copyright

This isn't really true in the U.S. AFAICT - unpublished works do enter the public domain, 120 years after creation. It is true elsewhere, e.g. in Europe, but the standard for publication is lower than you might expect; if one can argue that the work wasn't genuinely private to the author (e.g. copies were made, it was used for public performances, etc.) that's enough to consider it "published".

Re: Game Source Code Collection

#22

Nice, this also includes the infamous half-life 2 leak from 2007 as well as some other ones that definitely weren't officially released. Or like re-volt, which is now owned by a company still actively trying to take down mirrors of the code that pop up, hence any unofficial port of it only releases in binary form. But then again a lot of the older leaked ones, nobody probably cares about too much. There's definitely…

Game companies are learning old IP can be modernized for fresh new profits so most likely a lot of old game copyrights will become retroactively enforced and sources hunted down and expunged as they're remastered and made exclusively available in whatever online shop or subscription service.

https://www.polygon.com/2018/7/22/17600008/nintendo-roms-law...

https://www.maxim.com/entertainment/best-video-games-remaste...

Re: Game Source Code Collection

#23
post #17
post #13

Earlier quoted context omitted.

The problem is these work owners are using archive.org to play both sides of the argument, even worse consider the Tibetan Buddhist Resource Centern they digitized works they didn’t author, don’t own any rights to for the works that are 100s of years old, and then put them up on Archive.org under DRM. How is that in any way ethical to take someone’s work and do that? https://archive.org/details/buddhist-digital-resou…

Are you sure they don't own the rights? When you create a "derivative work" of a work under copyright, you're creating a new work that "samples" the original, and then asserting your own copyright to it—that's why you need a license from the rightsholder in the first place, to allow you to claim those IP rights on the derivative work. In the case of a public-domain work, if you create a "derivative work" from it, you…

For the Buddhist texts, how could they own the rights to works written hundreds of years ago? They're simply digitizing the work, no translation. Here's an example: https://archive.org/details/bdrc-W1FPL194/page/n7

Re: Game Source Code Collection

#24

Nice, this also includes the infamous half-life 2 leak from 2007 as well as some other ones that definitely weren't officially released. Or like re-volt, which is now owned by a company still actively trying to take down mirrors of the code that pop up, hence any unofficial port of it only releases in binary form. But then again a lot of the older leaked ones, nobody probably cares about too much. There's definitely…

Game companies are learning old IP can be modernized for fresh new profits so most likely a lot of old game copyrights will become retroactively enforced and sources hunted down and expunged as they're remastered and made exclusively available in whatever online shop or subscription service. https://www.polygon.com/2018/7/22/17600008/nintendo-roms-law... https://www.maxim.com/entertainment/best-video-games-remaste...

People have been reworking old IP, neglecting or enforcing various rights, etc for years. I don't think it's some new trend game companies recently learned or that it affects how aggressive (or not) owners are that much. Old sources in particular are not all that valuable in many cases, beside historically.

Re: Game Source Code Collection

#29
post #23
post #17

Earlier quoted context omitted.

Are you sure they don't own the rights? When you create a "derivative work" of a work under copyright, you're creating a new work that "samples" the original, and then asserting your own copyright to it—that's why you need a license from the rightsholder in the first place, to allow you to claim those IP rights on the derivative work. In the case of a public-domain work, if you create a "derivative work" from it, you…

For the Buddhist texts, how could they own the rights to works written hundreds of years ago? They're simply digitizing the work, no translation. Here's an example: https://archive.org/details/bdrc-W1FPL194/page/n7

If the works, before their digitization, only existed in a private collection at a particular Buddhist temple, then their copyright clock wouldn't have kicked off. It would start the moment that the works entered the public sphere in some way. If that happened because of the digitization, then the digitization is under copyright. In this case, the original work is the "manuscript", and they're the "publisher."
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